arXiv:2608.23410v1 Announce Type: new
Abstract: Photorealistic novel view synthesis of people remains challenging at high spatial resolutions and across multiple target cameras, where preserving iden...
By Federico Stella, Fei Jiang, Zhongshi Jiang, Zohar Barzelay, Emanuel Garbin, Amin Jourabloo, Liuhao Ge
arXiv:2609.38343v1 Announce Type: new
Abstract: We present SInGA, a novel method for learning Semantic Inpainting for animatable Gaussian head Avatars from a single image. Existing avatar approaches...
By Pilseo Park, Fizza Rubab, Yiying Tong
arXiv:2608.20759v1 Announce Type: new
Abstract: Single-image 3D human reconstruction often suffers from over-smoothed textures and geometric inconsistencies. While diffusion models improve generative...
By Jiakun Li, Li Fang, Hao Zhu, Fei Hu, Long Ye, Yuan Zhang, Jinyao Yan
Spackle is a lightweight residual learning framework designed to improve large-view single-image novel view synthesis (NVS) by mitigating capacity competition in hybrid decoupled systems that combine 3D Gaussian Splatting (3DGS) and diffusion models. It operates in three stages: predicting base 3DGS attributes, automatically identifying poorly reconstructed regions, and learning a residual 3DGS focused on those areas. During inference, Spackle merges the baseline and augmented Gaussians to produce high-fidelity novel views, achieving state‑of‑the‑art performance on large-view-deviation cases.
By Xuanzhi Liu, Yuhe Zhou, Xinyi Wu, Zhenyao Wu, Jinghao Chen, Ruize Han, Song Wang
arXiv:2609.15032v1 Announce Type: new
Abstract: Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either r...
By Hanzhang Tu, Zhanfeng Liao, Wei Min, Jiajun Zhang, Yebin Liu
arXiv:2407. 18245v3 Announce Type: replace-cross Abstract: Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications.
By Orest Kupyn, Eugene Khvedchenia, Christian Rupprecht
arXiv:2608.23984v1 Announce Type: new
Abstract: Recent advances in single-image 3D Gaussian head reconstruction have enabled highly realistic and freely renderable digital heads from a single portrai...
By Yujie Gao, Zijian Yu, Yan Hong, Jun Lan, Jianfu Zhang
arXiv:2606.24232v2 Announce Type: replace
Abstract: We introduce FiCA, a Feed-forward, instant Gaussian Codec Avatar generation pipeline that creates lifelike avatars from a single portrait image. Ge...
By Kim Youwang, Zhengyu Yang, Liuhao Ge, Yu Rong, Timur Bagautdinov, Su Zhaoen, Nir Sopher, Jovan Popovi\'c, Teng Deng, Tae-Hyun Oh, Chen Cao
Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.
arXiv:2605.13018v2 Announce Type: replace
Abstract: Object-centric scene understanding is a fundamental challenge in computer vision. Existing approaches often rely on multi-stage pipelines that firs...
By Yi Du, Yang You, Xiang Wan, Leonidas Guibas
arXiv:2609.13262v1 Announce Type: new
Abstract: 3D Gaussian Splatting achieves photorealistic reconstruction within training view distribution, yet it degrades on out-of-distribution novel views, exh...
By Yunlai Zhou, Yiren Lu, Tuo Liang, Disheng Liu, Vipin Chaudhary, Yu Yin
arXiv:2608.28895v1 Announce Type: new
Abstract: We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view genera...
By Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski, Stefan Roth