arXiv Computer Vision

TAP3D: Thermal-Assisted 3D Human Point Clouds

TAP3D is a new system that reconstructs dense 3D human point clouds from low‑cost thermal array sensors, avoiding the high cost, sparsity, and privacy issues of LiDAR, radar, and depth cameras. It uses a physics‑informed design with a forward thermal model, multi‑primitive estimation for self‑supervised depth recovery, and geometric perspective fusion to suppress interference and separate multiple people. The system, built on a single commodity sensor and evaluated on a 160K‑sample dataset, achieves high accuracy in downstream tasks such as fall detection, indoor tracking, and human mesh recovery.

arXiv Computer Vision
Oct 5

Kinematics-Induced Multimodal 3D Human Pose Estimation with Subject-Level Privacy

The paper introduces a unified framework for multimodal 3D human pose estimation that fuses RGB, LiDAR, and mmWave radar data while incorporating kinematics-based sensor fusion. It presents a black-box subject membership inference attack and a pointwise maximal leakage analysis to assess privacy risks, and proposes a user-level differential privacy method called Action Temporal Stratification to mitigate these risks. The framework is evaluated on the MM-Fi dataset under three experimental protocols, with source code to be released upon acceptance.

By Kaushik Bhargav Sivangi, Fani Deligianni
arXiv AI
Jun 2

DeepIPCv3: Event-Aware Multi-Modal Sensor Fusion for Sudden Pedestrian Crossing Avoidance

arXiv:2606. 01277v1 Announce Type: cross Abstract: Current end-to-end autonomous driving systems predominantly rely on frame-based sensors, which suffer from inherent perception latency and motion blur during highly dynamic encounters, specifically sudden pedestrian crossings.

By Oskar Natan, Andi Dharmawan, Aufaclav Zatu Kusuma Frisky, Jazi Eko Istiyanto, Jun Miura
arXiv AI
Jul 20

EgoExoMoCap: Distributed Ego-Exo Human Motion Capture

arXiv:2607. 15868v1 Announce Type: cross Abstract: Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied AI and VR/AR.

By Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang, Lingni Ma, Sebastian Starke, Robin Kips, Nadine Bertsch, Christian Holz, Federica Bogo
arXiv Computer Vision
2d ago

MeshBind: Point-to-Mesh Binding for Non-Rigid Scene Flow Automatic Annotation

MeshBind introduces an automatic annotation pipeline that generates per-point scene flow for non‑rigid objects such as pedestrians by reconstructing articulated mesh models from six surround cameras and registering them to LiDAR data. The method employs a local‑frame binding technique that attaches each point to a mesh via a per‑triangle tangent‑normal frame, and a three‑layer flow registration pipeline that compensates ego‑vehicle motion, performs box binding, and applies mesh binding to produce full‑scene flow. MeshBind is implemented in the SF‑Studio tool, and the authors release the SUScape‑Flow Benchmark (SFB), a large‑scale dataset with 41k frames of per‑point non‑rigid pedestrian annotations and a comprehensive evaluation protocol, demonstrating that fine‑tuning on SFB reduces endpoint error by 2‑3× and equalizes non‑rigid and rigid EPE.

By Yinqi Chen, E Li, Shuaijun Wang, Weiyuan Peng, Meiying Zhang, Qi Hao
arXiv Computer Vision
Oct 5

Physical AI Smart Spaces: A Large-Scale Benchmark for Multi-Camera 3D Perception in Smart Spaces

Physical AI Smart Spaces is the first benchmark that offers large‑scale, multi‑class, multi‑camera 3D perception data for indoor smart spaces. It includes over 280 hours of synchronized 1080p footage from nearly 1,800 cameras in warehouses, hospitals, and retail venues, with automatic annotations for identities, 2D and 3D bounding boxes, camera calibration, and depth. The benchmark spans synthetic generation, appearance augmentation, and real‑world Sim2Real evaluation, and introduces a 3D version of Higher Order Tracking Accuracy (HOTA) for evaluating multi‑class 3D box tracking.

By Yuxing Wang, Yizhou Wang, Anqi Li, Shuo Wang, Sameer Satish Pusegaonkar, Haoquan Liang, Jiajun Li, Shenxin Jiang, Jianhe Yuan, Shangru Li, Tongwei Dai, Zihao Chen, David C. Anastasiu, Sujit Biswas, Xunlei Wu, Zheng Tang
arXiv Computer Vision
Aug 28

Reconstructing Humans and Objects in Interaction using Large Reconstruction Models

The paper introduces MILO, a framework that uses Large Reconstruction Models (LRMs) to reconstruct detailed 3D human‑object interactions from a single image. By treating the LRM mesh as a geometric scaffold, MILO segments it into human and object parts, fits a parametric body model to the human component, and optionally aligns an object template to the object component. The approach achieves higher reconstruction accuracy than existing baselines across multiple benchmarks and interaction scenarios.

By Agniv Chatterjee, Georgios Pavlakos