arXiv Computer Vision

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

The paper introduces Self-Geometry, a plug‑and‑play test‑time adaptation framework that enforces explicit multi‑view geometric constraints on Vision Foundation Models (VFMs) using 2D pixel correspondences as pseudo ground truth. It combines Geometric Disentanglement Optimization—mixing Multi‑View and Epipolar Consistency losses with Gradient Disentanglement—to avoid gradient conflicts, a Frame Angular‑Neighbor sampler based on SO(3) geodesic distances to select informative views, and a Lightweight TTA module that adapts VFMs via LoRA. Experiments on six VFMs and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom) show consistent improvements in pose and geometry estimation.

arXiv Computer Vision
Sep 17

GeoCond: A Conditioning-Aware Reliability Adapter for Feed-Forward 3D Reconstruction

GeoCond is a lightweight reliability adapter that enhances frozen feed‑forward 3D reconstruction backbones by reading their predicted geometry to produce pose‑level uncertainty and a refinement gate. It can be trained using permutation‑orbit variance, ground‑truth pose error, or cycle residuals from unlabeled pose graphs, and at inference requires only a single backbone pass plus a small MLP. On the VGGT backbone, GeoCond reduces out‑of‑distribution AUSE from 0.32 to 0.20, transfers zero‑shot to outdoor extreme‑view scenes, and prevents collapse from uniform bundle adjustment, while also enabling gated refinement, pose‑graph weighting, calibration, curation, and capture decisions.

By David Ahmedt-Aristizabal, Mohammad Ali Armin, Russell Tsuchida, Lars Petersson
arXiv AI
Oct 5

OmniAct3D: Leveraging Foundation Geometry and Evidence-Grounded Reasoning for Panoramic 3D Detection

OmniAct3D is a framework that adapts Vision Foundation Model (VFM) detectors trained on perspective images to equirectangular projection (ERP) panoramic images for 3D detection. It introduces the ERP-Ray Geometry Adapter (ERGA-Ray) to model spherical rays, the Visual-Action Reasoning Chain (VARC) to ground hypotheses in panoramic evidence, and the Appearance-Guided Heading Expert (AGHE) to recover high‑resolution heading cues. The method achieves a 2.96 NDS improvement on Spheriverse and a 24.87 mAP gain on PanoMMOcc, while preserving most of the baseline’s performance across configurations.

By Runtong Wu, Fei Teng, Di Wen, Guoqiang Zhao, Kunyu Peng, Kailun Yang
arXiv Computer Vision
Oct 9

GenIA: Generative Reconstruction with Test-Time Input Alignment

GenIA is a framework that aligns generative 3D foundation models with test‑time observations, improving pose estimation and reconstruction from monocular, multi‑view, and dynamic inputs. It derives translation and scale from geometry, retains learned rotation priors, and aligns appearance using visibility‑biased attention, cross‑observation fusion, and differentiable rendering guidance during denoising. An optional post‑denoising refinement further adapts appearance latents and object placement, and the method also supports externally supplied geometry for dynamic objects, achieving better results than recent optimization‑based and image‑to‑3D methods on synthetic and real benchmarks.

By Stefano Esposito, Naama Pearl, Polina Karpikova, Samuel Rota Bul\`o, Lorenzo Porzi, Peter Kontschieder, Andreas Geiger, Jonathon Luiten
arXiv Computer Vision
Sep 21

VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization

VoxelTTO is a feed‑forward framework that reconstructs 3D Gaussian splatting scenes from multiple images by aggregating dense image features into a global voxel representation and decoding Gaussians from voxel features, thereby eliminating the pixel‑to‑Gaussian correspondence. It incorporates test‑time optimization with lightweight LoRA modules to adapt to known camera parameters while keeping the pretrained visual foundation model frozen. The method replaces standard rasterization with stochastic solid volume rendering, improving geometric fidelity, and demonstrates superior RGB‑D novel‑view synthesis and camera‑pose estimation on Replica, Tanks and Temples, and DTU datasets.

By Yibin Zhao, Yihan Pan, Yangwen Li, Jun Nan, Jianjun Yi
arXiv Computer Vision
Sep 7

ARC-Loc: Leveraging Azimuthal Ray Convergence as a Geometric Cue for Direct Cross-View Localization

ARC‑Loc introduces a new cross‑view localization method that bypasses heavy Bird’s‑Eye‑View transformations and external depth models. By converting ground keypoints into azimuthal rays on a satellite map and exploiting their convergence at the user’s location, the approach uses a minimal Azimuthal Ray Convergence solver and an ARC loss to directly match ground and satellite images. Experiments on VIGOR and KITTI show that ARC‑Loc achieves competitive accuracy while offering faster, memory‑efficient inference and easy integration with existing frameworks.

By Hyeongsik Kim, Mincheol Kim, Heejoon Moon, Je Hyeong Hong
arXiv Computer Vision
Sep 25

One View Is Enough: In-the-Wild Monocular Pretraining for Novel View Generation

The paper introduces OVIE, a monocular novel-view synthesis method that eliminates the need for multi‑view training data. By using a frozen depth estimator to generate pseudo‑target views from single images and applying masked and adversarial losses, OVIE is trained on 30 million uncurated images. It achieves state‑of‑the‑art performance on RealEstate10K and DL3DV, produces highly consistent multi‑view trajectories, and runs at 116 FPS—over 600× faster than the fastest baseline.

By Adrien Ramanana Rahary, Nicolas Dufour, Patrick Perez, David Picard