arXiv Computer Vision

XM4D: 4D Reconstruction through Certifiable Geometric Optimization

XM4D is a new framework for accurate 4D reconstruction that separates camera motion estimation from non‑rigid deformation. Both stages are cast as structured quadratically constrained quadratic programs (QCQPs) with semidefinite programming (SDP) relaxations, enabling certifiable global optimality. The method uses GPU‑accelerated Burer‑Monteiro solvers, initializes dynamic Gaussian splatting for refinement, and achieves state‑of‑the‑art performance on seven benchmarks.

arXiv Computer Vision
22h ago

Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Cameras

Kineo is a fully automatic, calibration‑free pipeline that performs markerless motion capture using unsynchronized, uncalibrated consumer‑grade RGB cameras. It uses 2D keypoints from existing detectors to jointly calibrate cameras (including distortion), reconstruct 3D keypoints, and generate dense scene pointmaps at metric scale. The method introduces confidence‑aware subsampling, graph‑based optimization, and a pairwise reprojection consistency score to achieve robust calibration and accurate metric scale recovery, achieving significant error reductions on EgoHumans and Human3.6M datasets while remaining computationally efficient.

By Charles Javerliat, Pierre Raimbaud, Guillaume Lavou\'e
arXiv Computer Vision
Oct 9

PointVGGT: Zero-Shot Multiview RGB-D Point Cloud Registration with Visual Geometry Foundation Priors

The paper introduces PointVGGT, a zero‑shot framework for multiview RGB‑D point cloud registration that replaces the traditional pairwise‑then‑global pipeline. It employs a foundation‑then‑refinement paradigm, using visual geometry foundation models to directly recover metrically consistent global poses and then refining them with voxelized spatial hashing and IRLS‑based bundle adjustment. Experiments on indoor, object‑centric, and outdoor datasets demonstrate superior registration accuracy and computational efficiency without any training.

By Haobo Jiang, Liang Yu, Jianmin Zheng
Hugging Face Trending Papers
Oct 8

PointVGGT: Zero-Shot Multiview RGB-D Point Cloud Registration with Visual Geometry Foundation Priors

The paper introduces PointVGGT, a zero‑shot framework for multiview RGB‑D point cloud registration that avoids pairwise estimation by using a foundation‑then‑refinement paradigm. In the foundation stage, it recovers metrically consistent global poses by grounding scale‑ambiguous predictions from visual geometry foundation models against metric depth. The refinement stage employs voxelized spatial hashing and IRLS‑based bundle adjustment to efficiently refine poses, achieving high accuracy and computational efficiency across indoor, object‑centric, and outdoor datasets.

arXiv Computer Vision
Aug 27

Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos

Forge4D is a feed‑forward model that reconstructs temporally aligned 4D human representations from uncalibrated sparse‑view videos, enabling both novel view and novel time synthesis. It achieves this by jointly streaming 3D Gaussian reconstruction with dense motion prediction, using learnable state tokens for temporal consistency and a self‑supervised retargeting loss for motion prediction. Extensive experiments confirm its effectiveness on in‑domain and out‑of‑domain datasets.

By Yingdong Hu, Yisheng He, Jinnan Chen, Weihao Yuan, Kejie Qiu, Zehong Lin, Siyu Zhu, Zilong Dong, Steven Hoi, Jun Zhang
arXiv Computer Vision
Oct 23

No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos

NoPo4D is a feed‑forward system that reconstructs dynamic 3D scenes from unposed multi‑view videos by using 4D Gaussian splatting. It introduces a velocity decomposition that separates per‑pixel image‑plane shifts from depth changes, enabling supervision with pseudo optical flow and avoiding the need for accurate camera poses or 3D motion ground truth. The method also employs a bidirectional motion encoder and view‑dependent opacity to improve cross‑view and cross‑timestep alignment, achieving state‑of‑the‑art results on multiple benchmarks while being much faster than per‑scene optimization approaches.

By Matteo Balice, Yanik Kunzi, Chenyangguang Zhang, Matteo Matteucci, Marc Pollefeys, Sunghwan Hong
arXiv Computer Vision
Sep 28

Reliability-Regulated Trajectory Optimization for Progressive COLMAP-Free 3D Gaussian Splatting

The paper introduces a reliability-regulated trajectory optimization framework for progressive COLMAP‑free 3D Gaussian Splatting (3DGS). It uses a self‑supervised bidirectional cycle‑consistency mechanism to control camera trajectory estimation through forward motion propagation and retrospective trajectory correction, thereby reducing error compounding without external priors. Experiments on Tanks and Temples and CO3D‑V2 demonstrate improved camera trajectory accuracy and novel‑view rendering quality compared to existing unposed baselines.

By Zijian Wu, Jinliang Wang, Zidian Lin, Ying Song, Ziqian Lu, Hanjie Ma, Zhen Ye, Mingfeng Jiang