arXiv:2605. 04733v2 Announce Type: replace Abstract: Text-based role-playing models can imitate character styles, but often fail to capture scene atmosphere and evolving tension, which are crucial for immersive applications such as VR games and interactive narratives.
By Miao Wang, Yuling Shi, Yijiang Li, Yeheng Chen, Xiaodong Gu, Bin Li, Bo Gao, Jun Wang, Zengxin Han, Jingtong Wu, Yaduan Ruan
arXiv:2607. 01766v1 Announce Type: new Abstract: LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output.
By Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen, Yizhou Zhao, Ming-Hsuan Yang, L\'aszl\'o A. Jeni
We present LingBot-World 2. 0 (also known as LingBot-World-Infinity), an advanced iteration of LingBot-World featuring four distinct upgrades.
LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.
arXiv:2607. 22651v1 Announce Type: new Abstract: Large language models (LLMs) have enabled increasingly capable conversational agents, but reliably controlling their behavior in real-time interactive environments remains a significant challenge.
By Luka Borozan, Domagoj Matijevi\'c
arXiv:2606. 10917v1 Announce Type: new Abstract: Although Large Language Model (LLM) agents have demonstrated strong performance on complex tasks, their learning is often limited by inefficient interaction feedback and static training environments, which hinder broader generalization.
By Xucong Wang, Ziyu Ma, Shidong Yang, Tongwen Huang, Pengkun Wang, Yong Wang, Xiangxiang Chu