arXiv AI

AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing

arXiv:2601. 11007v2 Announce Type: replace Abstract: LLM role-playing aims to portray arbitrary characters in interactive narratives, yet existing systems often suffer from limited immersion and adaptability.

arXiv AI
Jun 6

Reward-Decomposed Reinforcement Learning for Immersive Video Role-Playing

arXiv:2605. 04733v2 Announce Type: replace Abstract: Text-based role-playing models can imitate character styles, but often fail to capture scene atmosphere and evolving tension, which are crucial for immersive applications such as VR games and interactive narratives.

By Miao Wang, Yuling Shi, Yijiang Li, Yeheng Chen, Xiaodong Gu, Bin Li, Bo Gao, Jun Wang, Zengxin Han, Jingtong Wu, Yaduan Ruan
arXiv AI
Sep 16

RoleBreak: Benchmarking Long-Horizon Role-Playing Robustness in Spoken Dialogue

RoleBreak is an open benchmark designed to evaluate long‑horizon role‑playing robustness in spoken dialogue systems. It includes 310 character‑based and user‑centered roles, 6,688 human‑verified dialogue turns, and 11,743 fine‑grained evaluation criteria, with 1,856 turns specifically targeting expressive vocal emotion. The benchmark stresses role consistency, interaction quality, safety, and affect over extended conversations, and the authors evaluated nine system configurations across full‑duplex, omni‑modal, and cascaded ASR–LLM–TTS paradigms.

By Yuqi Wang, Fengyuan Liu, Haochen Luo, Zhiqi Yu, Qi Liu
arXiv AI
Sep 25

Adversarial Closed-Loop Curriculum for Evolving Role-Playing Agents

The paper introduces AdvRole, an adversarial closed‑loop curriculum for training role‑playing agents with large language models. It alternates between an Actor that learns to role‑play and a Rewriter that edits character profiles and dialogue contexts into hard scenarios, using a performance‑gap reward to target the Actor’s weaknesses. Experiments on English, Chinese, and a new multilingual benchmark demonstrate that AdvRole consistently outperforms baseline methods.

By Zheng Zhang, Liu Liu, Qi Chai, Deheng Ye, Peilin Zhao, Mao Zheng, Hao Wang
Hugging Face Trending Papers
Jul 2

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.