arXiv AI

AmaraSpatial-10K: A Spatially and Semantically Aligned 3D Dataset for Spatial Computing and Embodied AI

AmaraSpatial-10K is a curated collection of 10,071 synthetic 3D assets that are metric‑scaled, deterministically anchored, and accompanied by PBR maps, collision hulls, reference images, and multi‑sentence metadata. The dataset is paired with an evaluation suite that includes a Scale Plausibility Score, Concept Density metric, anchor‑error auditing, and a CLIP coherence protocol, and it outperforms existing collections such as Objaverse in CLIP Recall@5, stability in Habitat‑Sim, and human preference in scene placement. The authors also demonstrate that richer descriptions drive the retrieval gains observed. whyItMatters":"The dataset and evaluation tools directly address common defects in large 3D asset collections, enabling more reliable use in embodied AI, robotics, and spatial computing applications."

arXiv AI
Sep 25

GeoRefer-Bench: A Benchmark from Referring Pixels to Verifiable Geospatial Reasoning

GeoRefer-Bench is a new benchmark for verifiable geospatial referring segmentation that evaluates whether models correctly resolve spatial relations in overhead imagery. Each query is expressed as an executable logical form over a metric scene graph, and predictions are scored with Exact Query Success (EQS), requiring an exact match to the query’s referent set. The dataset contains 700 UAV scenes, 26,217 instances, 142,796 spatial relations, 20,916 executable queries across five reasoning levels, and additional paraphrases, unanswerable queries, counterfactual pairs, and leakage‑controlled splits.

By Shuaishuai Cao, Min Huang, Meng Tang, Xuan Liu, Youjin Wang, Hui Lin
arXiv Computer Vision
Oct 22

AOV-GS: Active Open-Vocabulary Semantic Mapping with 3D Gaussian Splatting

AOV-GS is an active 3D Gaussian mapping system that uses frozen foundation models (SAM and CLIP) to guide exploration toward semantically informative regions. During coarse exploration, it re‑ranks geometrically promising views based on CLIP mask‑embedding novelty from SAM instance segmentation, biasing the robot’s trajectory. The system fits a lightweight scene‑specific language field offline to the collected CLIP embeddings, enabling open‑vocabulary text‑query segmentation on novel views and improving language‑field mIoU by 1.3–1.8 percentage points over geometry‑only planning on Replica and Matterport3D.

By Rodion Shkokov, Tatiana Zemskova, Dmitry Yudin
arXiv AI
Sep 1

RoboPhys-3D: A Comprehensive Embodied World Model Evaluation via 3D Reconstruction

RoboPhys-3D is a 3D‑grounded embodied world model benchmark built on RoboTwin 2.0, featuring 50 manipulation tasks, 5,000 episodes, and 25,000 multi‑view ground‑truth videos. It evaluates video world models by processing both generated and ground‑truth videos through the same 3D reconstruction pipeline, allowing the separation of reconstruction‑induced from generation‑induced errors. The benchmark defines 50 metrics across four sub‑dimensions—pixel fidelity, 3D geometry consistency, state understanding, and task completeness—and introduces the Average Full Score and RoboPhyscore for holistic assessment, with RoboPhyscore showing strong correlation with human judgments.

By Tianyi Wang, Jiazhou Chen, Yiming Xu, Xiangyu Li, Tianyi Zeng, Chih-Hsien Chou, Ning Lu, Liang Peng, Junfeng Jiao, Christian Claudel
arXiv Computer Vision
Oct 23

SpatialMem: Metric-Aligned Long-Horizon Video Memory for Language Grounding and QA

SpatialMem is a memory-based system that fuses 3D geometry, semantics, and language into a single queryable representation. Starting from casually recorded egocentric RGB video, it reconstructs metrically scaled interior scenes, identifies structural 3D anchors (walls, doors, windows), and links open‑vocabulary object nodes to evidence patches, visual embeddings, and two‑layer descriptions at 3D coordinates, enabling spatial‑relation reasoning, language‑directed retrieval, and QA without special sensors. The system is evaluated at scale on public benchmarks, achieving competitive scores on VSI‑Bench, OpenEQA, and ScanNet, while maintaining a compact index of about 14 KB per scene.

By Xinyi Zheng, Yunze Liu, Chi-Hao Wu, Fan Zhang, Hao Zheng, Wenqi Zhou, Walterio W. Mayol-Cuevas, Junxiao Shen
arXiv AI
Sep 7

Linguistic Trajectory Encoding for Efficient Long-Horizon Spatial Memory in Embodied Agents

The paper introduces Linguistic Trajectory Encoding (LTE), a hybrid representation that compresses dynamic object motion histories using natural language descriptions, sparse spatial anchors, and visual anchors. LTE adapts compression to motion complexity by anchoring periods without reliable observations to the last seen location while preserving accuracy with geometric waypoints and linguistic descriptions. Evaluated on the newly constructed Spatial Memory Benchmark (SMB) from EgoLife multi‑day recordings, LTE achieves 45.3 % success in semantic trajectory retrieval and 48.7 % in long‑horizon object retrieval, outperforming prior structured‑memory and VLM baselines, and compresses trajectories 8.7×–26.1× with sub‑second query latency on 24‑hour video.

By Tianyidan Xie, Shenyi Wang, Qiang Tang, Mingjie Wang, Zhicheng Qiu, Xuanfu Li, Zhan Xu, Jian Yang, Lanjun Wang, Zili Yi
arXiv Computation and Language
Oct 19

Multimodal Filesystem Memory For Long-Horizon Embodied Agents

The paper introduces Multimodal Filesystem Memory (MFM), a memory architecture for long‑horizon embodied agents that stores episodic, spatial, semantic, procedural, and working memories. MFM uses searchable textual records to link these representations to multimodal episodes, enabling agents to retrieve past experiences via contextual cues and revisit original observations for missing details. Experiments on long‑horizon Minecraft and computer‑use tasks show that MFM improves performance over three base models, achieving higher milestone completion and reward scores compared to baselines.

By Chloe Su, Jiahan Li, Zhenting Qi, Chaoran Cheng, Haoyu Chen, Sejoon Jun, Weirui Ye, Yilun Du
arXiv Computation and Language
2d ago

SPARK: Self-Correcting Embodied Memory via Physical Re-Observation

SPARK is a corrective multi‑episode framework for embodied retrieval‑augmented generation that uses a semantic critic, a targeted planner, and selective merging to refine a knowledge base after each episode. In experiments on four AirSim outdoor maps under degraded viewpoints, a single corrective episode improves embodied question‑answering performance on every map while reducing stored objects by 13–41 %. Extending correction to four episodes surpasses the performance of the undegraded reference on all maps, and ablations confirm the importance of each component.

By Dmytro Kurdydyk, Aadi Palnitkar, Sebastian Scherer, Seungchan Kim