Hugging Face Trending Papers

G-ray: Ray-Level Relative Geometric Position Encoding in Multi-View Vision Transformers under Camera Heterogeneity

arXiv Computer Vision
Sep 15

G-ray: Ray-Level Relative Geometric Position Encoding in Multi-View Vision Transformers under Camera Heterogeneity

The paper introduces G-ray, a ray-level relative position encoding for multi-view vision Transformers that remains consistent across different camera projections. By parameterizing rotary phases with camera-local ray angles, G-ray achieves projection-invariant positional consistency and can be integrated with existing encodings without extra learned parameters. Experiments on 3D reconstruction and novel-view synthesis benchmarks show that G-ray improves performance, notably reducing mean pointmap relative error by 45.8% over MapAnything.

By Shuo Zhang, Xin Su, Wei Wang, Jun Liu, Xinrui Zeng, Yongsen Chen, Chenjie Wang, Guibo Zhu, Jinqiao Wang, Bin Luo, Liangpei Zhang
arXiv Machine Learning
Jul 8

RayRoPE: Projective Ray Positional Encoding for Multi-view Attention

arXiv:2601. 15275v3 Announce Type: replace-cross Abstract: We study positional encodings for multi-view transformers that process tokens from a set of posed input images, and seek a mechanism that encodes patches uniquely, allows SE(3)-invariant attention with multi-frequency similarity, and can adapt to the geometry of the underlying 3D scene.

By Yu Wu, Minsik Jeon, Jen-Hao Rick Chang, Oncel Tuzel, Shubham Tulsiani
arXiv Computer Vision
Sep 22

Revisiting Multi-View Stereo: A Sequence-to-Sequence Formulation

The paper proposes a new sequence-to-sequence formulation for multi-view stereo (MVS) that jointly predicts 3D geometry for all input views using a global transformer architecture. It introduces ray‑map embeddings to inject camera parameters into image tokens and a unified global cost volume to capture 3D structure across all views. Experiments on public benchmarks demonstrate state‑of‑the‑art performance, outperforming both traditional MVS and feed‑forward reconstruction baselines.

By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Pascal Fua
arXiv Computer Vision
Sep 7

ARC-Loc: Leveraging Azimuthal Ray Convergence as a Geometric Cue for Direct Cross-View Localization

ARC‑Loc introduces a new cross‑view localization method that bypasses heavy Bird’s‑Eye‑View transformations and external depth models. By converting ground keypoints into azimuthal rays on a satellite map and exploiting their convergence at the user’s location, the approach uses a minimal Azimuthal Ray Convergence solver and an ARC loss to directly match ground and satellite images. Experiments on VIGOR and KITTI show that ARC‑Loc achieves competitive accuracy while offering faster, memory‑efficient inference and easy integration with existing frameworks.

By Hyeongsik Kim, Mincheol Kim, Heejoon Moon, Je Hyeong Hong
arXiv Computer Vision
Sep 3

RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation

RoGe is a new end‑to‑end framework for novel view synthesis that jointly learns an implicit 3D scene representation and a video diffusion model. It eliminates the need for explicit 3D intermediates by querying the implicit scene with camera rays to produce geometric features that condition the diffusion model. Experiments on DL3DV show that RoGe surpasses reconstruction‑based, generation‑based, and hybrid baselines in image quality and temporal consistency, and ablations confirm the benefits of ray‑queried features and joint training.

By Xiaolei Lang, Ze Kang, Zehao Huang, Naiyan Wang
arXiv Computer Vision
Sep 3

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

The paper introduces Self-Geometry, a plug‑and‑play test‑time adaptation framework that enforces explicit multi‑view geometric constraints on Vision Foundation Models (VFMs) using 2D pixel correspondences as pseudo ground truth. It combines Geometric Disentanglement Optimization—mixing Multi‑View and Epipolar Consistency losses with Gradient Disentanglement—to avoid gradient conflicts, a Frame Angular‑Neighbor sampler based on SO(3) geodesic distances to select informative views, and a Lightweight TTA module that adapts VFMs via LoRA. Experiments on six VFMs and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom) show consistent improvements in pose and geometry estimation.

By Seokhyun Youn, Dahyeon Kye, Sung-Ho Bae, Jihyong Oh