arXiv AI

Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes

arXiv Computer Vision
Sep 7

Where to Look Matters: Learning Influential Views for VLM-based 3D Visual Grounding

IVSGround introduces a lightweight view selector that learns to choose the most informative camera views for vision‑language model (VLM) based 3D visual grounding, replacing heuristic view selection. The selector is trained via a two‑stage rejection sampling process that uses feedback from a reasoning VLM to generate supervision signals. Experiments on ScanRefer and NR3D demonstrate that IVSGround consistently improves grounding accuracy over existing zero‑shot pipelines, underscoring the importance of selecting where to look for effective 3D visual grounding.

By Tsung-Chih Chiang, Hsuan-Kung Yang, Jou-Min Liu, Ting-Ru Liu, Chun-Wei Huang, Quan Kong, Chun-Yi Lee
arXiv Computer Vision
Aug 28

UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City

UrbanGround is a sandbox that tests how well multimodal large language model agents can translate local street‑view perception into reliable action within a physically realistic replica of Hong Kong. The platform offers closed‑loop first‑person interaction and an interactive map, allowing agents to navigate the 3D city and answer spatial questions. The study evaluates agents across three research questions—scene grounding, navigation over increasing distances, and robustness to route changes—revealing that while agents excel at visual recognition and short‑range reasoning, they struggle with sustained goal‑directed behavior and pedestrian‑aware movement.

By Tianjie Ju, Zheng Wu, Yueqing Sun, Yuhan Cui, Bobo Li, Shengqiong Wu, Pengzhou Cheng, Haodong Zhao, Zongru Wu, Xinbei Ma, Doris Zhang, Kunling Li, Mong-Li Lee, Wynne Hsu, Hao Fei, Qi Gu, Gongshen Liu, Zhuosheng Zhang
arXiv Computer Vision
Oct 8

Agentic Scene Policies

arXiv:2509.19571v2 Announce Type: replace-cross Abstract: Designing or learning robot policies that generalize zero-shot across a range of language instructions and objects is a core problem in robot...

By Sacha Morin, Kumaraditya Gupta, Mahtab Sandhu, Charlie Gauthier, Francesco Argenziano, Kirsty Ellis, Liam Paull
arXiv Computer Vision
2d ago

AgentVQA: A Unified Benchmark for Agentic Visual Understanding

AgentVQA is an offline benchmark designed to evaluate vision‑language models on realistic agentic scenarios across five domains: Web Agents, Robotics, Egocentric Videos, Games, and Spatial Planning. It comprises 1,000 carefully selected real‑world examples drawn from 23 source datasets, enabling reliable comparisons without costly online simulations. The benchmark reveals that current models achieve only 58.5% accuracy, with most errors stemming from difficulties in grounding and tracking evolving visual states rather than from task misunderstanding or reasoning.

By Advait Gupta, Sachin Konan, Tom Yin, Gabriel Sarch, Zhuang Liu
arXiv Computation and Language
4d ago

SpatialScout: Can VLM Agents Actively Explore and Map 3D Scenes?

SpatialScout is a benchmark that tests vision‑language model agents on active, object‑level 3D mapping. It includes 80 indoor scenes with 3,140 target objects, where agents must control a camera, gather RGB observations, and estimate object centers in a shared coordinate frame. Performance is measured by localization accuracy and target coverage using object‑scale overlap scores, revealing that current VLMs, including Claude Opus 5.5, struggle to build precise metric maps.

By Zhaoxi Zhang, Hao Liang, Linxuan Wu, Yiming Wu, Yifu Yuan, Kun Liang, Chenming Tang, Meiyi Qiang, Wentao Zhang, Weikang Li