arXiv:2608.23410v1 Announce Type: new
Abstract: Photorealistic novel view synthesis of people remains challenging at high spatial resolutions and across multiple target cameras, where preserving iden...
By Federico Stella, Fei Jiang, Zhongshi Jiang, Zohar Barzelay, Emanuel Garbin, Amin Jourabloo, Liuhao Ge
OmniShowcase introduces a method for generating omnidirectional videos of a specific subject from a handful of multi‑view images. It combines an automated data‑synthesis pipeline that creates training videos with diverse camera trajectories driven by the subject’s geometry, and a geometry‑conditioning technique that supplies the model with surface‑normal maps reconstructed from the reference views. The authors release Showcase‑4K, a large corpus of 3D‑asset‑based videos with 12 camera motions and 88 trajectory configurations, and ShowcaseBench, a held‑out evaluation set with source meshes and camera parameters.
By Junyeong Ahn, Geonwoo Kim, Kinam Kim, Gihwi Kim, Hoonjin Jung, Hyojin Jang, Jaegul Choo
Generative Cinematographer (GenCine) lifts a single image into an editable 3D scene scaffold, allowing artists to jointly author camera paths and foreground motion using local 3D motion handles. The system projects these controls into guidance maps that encode handle positions and colors across frames, enabling a pretrained video model to follow camera-relative, piecewise-rigid motion without physics simulation. Training recovers controls from real videos and synthetic ground-truth geometry, and experiments demonstrate consistent camera-relative motion, improved geometric consistency, and strong controllability across diverse real-world scenes.
By Jiahan Zhang, Chaohao Yang, Namitha Guruprasad, Vivekjyoti Banerjee, Trong-Tung Nguyen, Alan Yuille, Anand Bhattad
arXiv:2607. 17790v1 Announce Type: cross Abstract: Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment.
By Xiaozhong Lyu, Gen Li, Zhiyin Qian, Xucong Zhang, Marc Pollefeys, Siyu Tang
arXiv:2610.25395v2 Announce Type: replace
Abstract: Turning a moving-camera perspective video into a 360{\deg} video means generating content outside the input frame under several constraints: observ...
By Michael Wakeham, Mrinmoy Kumar Das, Wenqi Wang, Ayush Tewari, Boqing Gong, Deepti Ghadiyaram
arXiv:2606. 19676v1 Announce Type: cross Abstract: Diffusion models have achieved remarkable success in image and video generation and editing.
By Haengbok Chung
Video Diffusion Avatars (VDAs) fine‑tune video diffusion models to generate photo‑realistic, multi‑view consistent avatars from a single image, allowing precise control over camera viewpoint, facial expression, and upper‑body pose. VDAs replace traditional 3D morphable models with a learned expression space, overcoming viewpoint bias through disentanglement and enabling independent control of expression, pose, and viewpoint via proxy‑mesh renderings. The method trains efficiently—34 hours on a single A100—and outperforms state‑of‑the‑art single‑image 3D avatars, improving novel‑view reenactment metrics and producing physically plausible hair dynamics, shadows, reflections, and refractions.
By Simon Giebenhain, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Zhe Chen, Matthias Nie{\ss}ner
Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable.
arXiv:2606. 31585v1 Announce Type: cross Abstract: The remarkable scalability of Transformers has expanded their application to 3D computer vision, where camera-aware positional encoding is crucial for providing spatial cues in multi-view geometry.
By Shun Kenney, Teppei Suzuki
arXiv:2610.27049v1 Announce Type: new
Abstract: Recent advances in unified visual editing have begun to consolidate image and video editing within a single model, while 3D scene editing remains large...
By Jing Wang, Yanlin Li, Mong-Li Lee, Wynne Hsu, Shengqiong Wu, Hao Fei
BooM-VVT is a mask‑free video virtual try‑on framework that builds on a keyframe‑driven paradigm. It uses a multi‑stage training strategy with image‑level pseudo data to learn mask‑free localization, introduces Garment‑Sensitive Keyframe Sampling to capture garment appearance, and employs Frame‑Shared 3D‑RoPE for spatiotemporal correspondence. The authors also create the OmniView dataset to support diverse camera viewpoints and tasks, achieving superior temporal consistency and garment fidelity compared to existing methods.
EgoGen is a synthetic data generator designed for egocentric perception tasks, producing accurate ground‑truth training data by simulating natural human movements that steer virtual cameras. Its core is a human motion synthesis model that uses egocentric visual inputs to sense 3D environments, combined with collision‑avoiding motion primitives and a two‑stage reinforcement learning approach for closed‑loop perception and movement. The system eliminates the need for pre‑defined global paths, works in dynamic settings, and supports tasks such as mapping, localization, camera tracking, and human mesh recovery from first‑person views.
By Gen Li, Kaifeng Zhao, Siwei Zhang, Xiaozhong Lyu, Mihai Dusmanu, Yan Zhang, Marc Pollefeys, Siyu Tang