arXiv:2608.23410v1 Announce Type: new
Abstract: Photorealistic novel view synthesis of people remains challenging at high spatial resolutions and across multiple target cameras, where preserving iden...
By Federico Stella, Fei Jiang, Zhongshi Jiang, Zohar Barzelay, Emanuel Garbin, Amin Jourabloo, Liuhao Ge
arXiv:2607. 17790v1 Announce Type: cross Abstract: Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment.
By Xiaozhong Lyu, Gen Li, Zhiyin Qian, Xucong Zhang, Marc Pollefeys, Siyu Tang
arXiv:2606. 19676v1 Announce Type: cross Abstract: Diffusion models have achieved remarkable success in image and video generation and editing.
By Haengbok Chung
Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable.
arXiv:2606. 31585v1 Announce Type: cross Abstract: The remarkable scalability of Transformers has expanded their application to 3D computer vision, where camera-aware positional encoding is crucial for providing spatial cues in multi-view geometry.
By Shun Kenney, Teppei Suzuki
BooM-VVT is a mask‑free video virtual try‑on framework that builds on a keyframe‑driven paradigm. It uses a multi‑stage training strategy with image‑level pseudo data to learn mask‑free localization, introduces Garment‑Sensitive Keyframe Sampling to capture garment appearance, and employs Frame‑Shared 3D‑RoPE for spatiotemporal correspondence. The authors also create the OmniView dataset to support diverse camera viewpoints and tasks, achieving superior temporal consistency and garment fidelity compared to existing methods.
MINT is a foundation model that directly predicts world-space two-hand trajectories from egocentric RGB video, jointly estimating camera motion, hand states, and hand presence in a single spatiotemporal representation. It uses an open-source labeling pipeline, EGOPIPELINE, to generate large-scale pseudo-labels for pretraining, followed by fine-tuning on a small set of high-quality joint annotations. The model outperforms existing multi-stage approaches in accuracy and speed, and generalizes zero‑shot to unseen egocentric datasets.
By Zijie Zhu, Weiren Cai, Yizhou Wang, Zhenjie Yang, Yide Liu, Jiahao Chen, Guanqi He
arXiv:2607. 17097v2 Announce Type: replace Abstract: Hand-Object Interaction (HOI) synthesis is a cornerstone for animation production and embodied AI.
By Lingwei Dang, Juntong Li, Zonghan Li, Hongwen Zhang, Liang An, Wei Min, Yebin Liu, Qingyao Wu
BooM‑VVT is a mask‑free video virtual try‑on framework that builds on a keyframe‑driven paradigm. It introduces a multi‑stage training strategy using image‑level pseudo data to learn mask‑free localization, a garment‑sensitive keyframe sampling method to capture garment appearance, and a Frame‑Shared 3D‑RoPE module to align keyframes with target video frames for accurate garment detail transfer. The authors also release OmniView, a large‑scale multi‑view try‑on dataset, and demonstrate that BooM‑VVT outperforms existing methods in temporal consistency and garment fidelity.
By Wei Zhang, Xin Li, Peishu Shi, Jialin Gao, Xuekang Peng, Zhichao Lian, Yeying Jin
arXiv:2512. 16919v2 Announce Type: replace-cross Abstract: Perceiving and reconstructing 3D scene geometry from visual inputs is crucial for autonomous driving.
By Sicheng Zuo, Zixun Xie, Wenzhao Zheng, Shaoqing Xu, Fang Li, Shengyin Jiang, Long Chen, Zhi-Xin Yang, Jiwen Lu
arXiv:2605. 04035v3 Announce Type: replace-cross Abstract: We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups.
By Evangelos Ntavelis, Sean Wu, Mohamad Shahbazi, Fabio Maninchedda, Dmitry Kostiaev, Artem Sevastopolsky, Vittorio Megaro, Trevor Phillips, Alejandro Blumentals, Shridhar Ravikumar, Mehak Gupta, Reinhard Knothe, Jeronimo Bayer, Matthias Vestner, Simon Schaefer, Thomas Etterlin, Christian Zimmermann, Alexey Artemov, Mathias Deschler, Peter Kaufmann, Stefan Brugger, Sebastian Martin, Brian Amberg, Tom Runia
Camera intrinsics are vital for recovering 3D structure from 2D video. However, most 3D algorithms assume fixed intrinsics throughout a video, an assumption that often fails for real-world in-the-wild videos.