arXiv:2606.24232v2 Announce Type: replace
Abstract: We introduce FiCA, a Feed-forward, instant Gaussian Codec Avatar generation pipeline that creates lifelike avatars from a single portrait image. Ge...
By Kim Youwang, Zhengyu Yang, Liuhao Ge, Yu Rong, Timur Bagautdinov, Su Zhaoen, Nir Sopher, Jovan Popovi\'c, Teng Deng, Tae-Hyun Oh, Chen Cao
GHARP is a two‑stage method that animates 3D human heads in real time using a large‑scale reconstruction prior. The first offline identity stage builds a compact Gaussian representation of a subject’s geometry and appearance, while the lightweight runtime animation stage predicts expression‑dependent residuals in a semantically structured latent space. A body alignment network further refines the animation by aligning body pose and clothing, enabling state‑of‑the‑art quality on the Ava‑256 benchmark with significantly faster performance and fewer Gaussians.
By Ali Benlalah, Sepehr Johari, Patricia Vitoria, Armin Kappeler, Artem Sevastopolsky, Alexander Jung, Gabriele Fanelli, Kevin Mader, Manuel Breitenstein, Claudia Pl\"uss, Jan R\"uegg, Simon Biland, Thomas Etterlin, Dmitry Kostiaev, Mathias Deschler, Brian Amberg, Sebastian Martin
arXiv:2608.23410v1 Announce Type: new
Abstract: Photorealistic novel view synthesis of people remains challenging at high spatial resolutions and across multiple target cameras, where preserving iden...
By Federico Stella, Fei Jiang, Zhongshi Jiang, Zohar Barzelay, Emanuel Garbin, Amin Jourabloo, Liuhao Ge
The paper introduces GALA, a distillation technique that replaces costly neural decoding in 3D Gaussian avatars with a shallow MLP predicting blendshape coefficients, enabling real‑time animation. By constructing a basis via block‑local PCA under a rendering‑aware metric, GALA achieves high fidelity while reducing memory usage. Experiments on three avatar models show up to three orders of magnitude lower CPU cost and frame rates up to 60fps on mobile devices.
By Ramazan Fazylov, Stamatis Lefkimmiatis, Ivan Laptev
arXiv:2608. 19900v1 Announce Type: new Abstract: For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism.
By Guoxing Sun, Heming Zhu, Linjie Lyu, Pascal Fua, Christian Theobalt, Marc Habermann
arXiv:2511.05575v2 Announce Type: replace
Abstract: Diffusion-based approaches have recently achieved strong results in face swapping, offering improved visual quality over traditional GAN-based meth...
By Weston Bondurant, Arkaprava Sinha, Hieu Le, Srijan Das, Stephanie Schuckers