LLM-Evolved Pattern Generators for Optimal Classical Planning
arXiv:2606. 02438v1 Announce Type: new Abstract: Learned heuristics have recently become a competitive alternative to traditional domain-independent heuristics for satisficing planning.
arXiv:2606. 04597v1 Announce Type: new Abstract: Admissible heuristics are essential for optimal planning, yet learning them remains challenging due to the risk of overestimation.
arXiv:2606. 02438v1 Announce Type: new Abstract: Learned heuristics have recently become a competitive alternative to traditional domain-independent heuristics for satisficing planning.
arXiv:2505. 13986v4 Announce Type: replace-cross Abstract: Reinforcement learning (RL) has shown promise for combinatorial optimization problems on graphs by learning heuristics that generalize across instances.
arXiv:2606. 04860v1 Announce Type: cross Abstract: Finding optimal solution paths for combinatorial puzzles like the Rubik's Cube, sliding tile puzzles, and Lights Out remains a classical challenge in artificial intelligence.
Collab‑Solver introduces a multi‑agent policy learning framework for mixed‑integer linear programming (MILP) that enables collaborative optimization of multiple solver modules. By modeling the interaction between cut selection and branching as a Stackelberg game, the approach employs a two‑phase learning paradigm—data‑communicated policy pretraining followed by coordinated policy refinement. Experiments on synthetic and large‑scale real‑world MILP datasets show that the jointly learned policies markedly improve solving performance and generalize well across diverse instance sets.
Despite their strong reasoning capabilities and extensive world knowledge, Large Language Models (LLMs) frequently generate plans that violate task constraints, undermining their reliability in real-world applications. This deficiency arises from a lack of systematic mechanisms to incorporate constraint information during the generation process.
The paper introduces a novel end‑to‑end, size‑agnostic graph reinforcement learning framework for the one‑dimensional bin packing problem (1D‑BPP). It models packing as a Markov decision process on an item‑compatibility graph, where a graph neural network actor‑critic policy learns to merge compatible partial bins. Empirical results on the BPPLIB benchmark show that the learned policy reduces the mean optimality gap of a constructive heuristic from 2.66 % to 2.31 %, performs competitively against other learned methods, and outperforms a state‑of‑the‑art learned solver on the hardest benchmark family.
arXiv:2607. 28135v1 Announce Type: new Abstract: Machine learning for combinatorial optimization typically relies on neural constructors trained via reinforcement learning on large offline datasets for a fixed problem class-incurring high pretraining costs and generalizing poorly outside the training distribution.
arXiv:2607. 04854v1 Announce Type: new Abstract: Despite their strong reasoning capabilities and extensive world knowledge, Large Language Models (LLMs) frequently generate plans that violate task constraints, undermining their reliability in real-world applications.
arXiv:2602. 05031v2 Announce Type: replace Abstract: Planning with a learned model remains a key challenge in model-based reinforcement learning (RL).
arXiv:2605. 30664v2 Announce Type: replace Abstract: Subgoal-based policy tree search, which uses a policy to guide search, is effective for complex single-agent deterministic problems but often relies on explicit subgoal generation that can incur substantial overhead and hinders scalability.
arXiv:2606. 10507v1 Announce Type: new Abstract: While Large Language Models (LLMs) have demonstrated strong capabilities as autonomous agents across a wide range of tasks, their performance often degrades in multi-turn long-horizon agentic tasks.
arXiv:2608. 13415v1 Announce Type: cross Abstract: We consider the problem of autonomously learning robot skills under a limited practice budget for sequential tasks.