arXiv Computer Vision

GOLF: Global Observation with Local Focus for Calibration-Aware Stereo Interaction Field Estimation

GOLF is a method that won the SHOW3D Interaction Field Estimation Challenge at HANDS@ECCV 2026. It predicts a 3D vector from each of 21 hand joints to the nearest point on a manipulated object using synchronized egocentric stereo views. The approach fuses dense global context, locally sampled hand/object evidence, and Plücker‑ray geometry, and employs a DINOv3 ViT‑H+/16 backbone with LoRA and trainable LayerNorm, achieving top scores on the hidden test set.

arXiv AI
Oct 15

ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild

ESTHER is an end‑to‑end model for egocentric stereo hand reconstruction that integrates stereo geometry, temporal reasoning, and a suitable output representation for wearable cameras. It is trained on pseudo‑labels from a calibrated pipeline and introduces the ESTHER3D benchmark, which pairs a large in‑the‑wild training set with a motion‑capture test set of true metric ground truth. Experiments demonstrate state‑of‑the‑art accuracy, strong generalization, and robustness to missing views, dropped frames, and extreme lighting or motion blur, while preserving metric scale even when reduced to a single monocular view.

By Hongyu Ma, Hairong Qu, Shiqi Zhao, Yongsong Yang, Peng Yin
arXiv Computer Vision
5d ago

EgoHSI3R: Online 4D Hand-Scene Interaction Reconstruction from Egocentric Video

EgoHSI3R is a unified feed‑forward framework that reconstructs 4D hand‑scene interactions from egocentric monocular video. It jointly estimates camera motion, dense scene geometry, world‑space bilateral MANO hands, and per‑vertex hand contact by maintaining a recurrent scene representation and using hand‑centric prompts and MANO vertex queries. The method achieves the lowest world‑space hand joint error on ARCTIC while offering faster inference than existing pipelines.

By Mingzhi Pei, Zhangchen Ye, Ruoqu Chen, Liu Cao, Mengdi Xu
arXiv AI
Oct 31

SituHOI: Scalable Capture of Scene-Situated Full-Body Human-Object Interaction

SituHOI is a large‑scale RGB‑D dataset that captures full‑body human‑object interactions in 16 indoor rooms, comprising 18,429 annotated clips and about 86 hours of activity. The dataset pairs moving‑camera recordings with static scene scans, object geometry, language descriptions, and estimated human and object trajectories, all registered in a shared floor‑aligned frame via a pipeline that integrates camera localization, depth‑based alignment, human mesh recovery, and object tracking. The data enable the FlexHOI‑Bench benchmark for goal‑conditioned joint motion prediction, and a reference predictor, SharedHOI, demonstrates strong performance on world‑space accuracy and human‑object coordination. whyItMatters":"The dataset provides scalable, scene‑aligned supervision for modeling human‑object interaction, addressing a key limitation of existing datasets and enabling more accurate motion prediction benchmarks."

By Qifan Wang, Qihang Fang, Boao Shi, Yushi Du, Pei Zhou, Siyan Dong, Yanchao Yang
arXiv Computer Vision
1d ago

Fast and Accurate Hand Estimation in Pixels, Interaction and World Space

Fast and Accurate Hand Estimation (FAH) is a new family of monocular hand mesh estimators that directly predict 3D joints and surface points, then fit a mesh model such as MANO or MHR-Hand. Built on SAM 3D Body’s hand branch, FAH uses fine‑tuning and feature distillation to produce accurate 2D and 3D keypoints, optional anatomical part segmentation, and contact estimation without requiring object geometry. The models achieve state‑of‑the‑art image‑space alignment, hand geometry, contact estimation, and world‑space tracking, running at 65 fps (ViT‑L) or 125 fps (ViT‑S) on an RTX 4070 Ti SUPER.

By Jinkun Cao
arXiv Computer Vision
Aug 21

DreamHand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

arXiv:2608. 20308v1 Announce Type: new Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps.

By Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao, Kaitong Cai, Chengkai Jin, Chunxiao Liu, Jianbo Liu, Siyuan Huang, Xingang Pan, Hongsheng Li
arXiv Computer Vision
Sep 1

ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

arXiv:2608.20308v2 Announce Type: replace Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe ob...

By Yufei Liu, Xixi Wang, Hao Li, Ganlong Zhao, Kaitong Cai, Chengkai Jin, Chunxiao Liu, Jianbo Liu, Siyuan Huang, Xingang Pan, Hongsheng Li
arXiv Computer Vision
Sep 16

EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset

EventEgoHands++ is a new framework for reconstructing 3D hand meshes from egocentric event-based cameras. It introduces a Hand Detector that provides instance-level bounding boxes and masks for left and right hands, and an Adaptive Attention module that uses these detections to model spatial relationships and interactions. The authors extend the synthetic N-HOT3D dataset and create EEH‑R, a large real-world event-based egocentric hand dataset with about 1 million annotated frames, and show that their method outperforms existing baselines on both synthetic and real data.

By Ryosei Hara, Wataru Ikeda, Masashi Hatano, Mariko Isogawa
arXiv Computer Vision
5d ago

HOPE: Hand-Object Pressure Estimation from Monocular Videos

HOPE is a framework that estimates hand‑object pressure from monocular videos by treating pressure estimation as a hand‑centric video prediction task. It lifts diverse pressure and contact annotations into a shared hand vertex space and uses a vertex‑anchored video transformer with a contact‑gated pressure head to predict temporally evolving per‑vertex normal pressure and contact. Experiments on multiple datasets show that HOPE generalizes to bare‑hand egocentric and in‑the‑wild videos, outperforming baselines that rely only on contact or planar pressure.

By Subin Jeon, Byungjun Kim, Hanbyul Joo