HandFlow: Fully Generative 4D Hand Recovery with Flow Matching
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.
arXiv:2608. 20093v1 Announce Type: new Abstract: In this work, we present HandMvNet, one of the first real-time method designed to estimate 3D hand motion and shape from multi-view camera images.
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.
Hand Pose Estimation (HPE) is a fundamental technology for various applications such as AR/VR and robotics. In these applications, the visibility of each hand joint in the image is crucial for assessing the reliability of estimation results under occlusion.
arXiv:2607. 11221v1 Announce Type: cross Abstract: Accurate monocular 4D hand reconstruction remains challenging.
arXiv:2608.22341v1 Announce Type: cross Abstract: Lifting 3D hand poses from 2D monocular representations remains challenging due to the limited availability of large-scale, diverse 3D-annotated hand...
arXiv:2606. 06872v1 Announce Type: cross Abstract: Estimating hand-surface contact pressure from an egocentric view is crucial for AR/VR devices, robotic imitation, and ergonomic analysis.
arXiv:2512. 16919v2 Announce Type: replace-cross Abstract: Perceiving and reconstructing 3D scene geometry from visual inputs is crucial for autonomous driving.
arXiv:2608. 20308v1 Announce Type: new Abstract: Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps.
arXiv:2607. 17790v1 Announce Type: cross Abstract: Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment.
arXiv:2606. 02962v1 Announce Type: cross Abstract: Egocentric Natural Language Query (NLQ) grounding asks a model to localize, in a long first-person video, the temporal interval that answers a free-form text query.
Estimating physical pressure from vision is essential for understanding contact-rich hand-object interaction. However, prior vision-based pressure estimation methods are largely limited to planar surfaces and single image input, making them difficult to apply to dynamic hand-object interaction with diverse objects.
arXiv:2606. 09243v1 Announce Type: cross Abstract: Estimating full-hand grasp pressure from egocentric video is critical for immersive VR and robotic manipulation, yet dense tactile sensing often relies on intrusive hardware.
Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable.