arXiv Computer Vision

Fast and Accurate Hand Estimation in Pixels, Interaction and World Space

Fast and Accurate Hand Estimation (FAH) is a new family of monocular hand mesh estimators that directly predict 3D joints and surface points, then fit a mesh model such as MANO or MHR-Hand. Built on SAM 3D Body’s hand branch, FAH uses fine‑tuning and feature distillation to produce accurate 2D and 3D keypoints, optional anatomical part segmentation, and contact estimation without requiring object geometry. The models achieve state‑of‑the‑art image‑space alignment, hand geometry, contact estimation, and world‑space tracking, running at 65 fps (ViT‑L) or 125 fps (ViT‑S) on an RTX 4070 Ti SUPER.

arXiv Computer Vision
5d ago

HOPE: Hand-Object Pressure Estimation from Monocular Videos

HOPE is a framework that estimates hand‑object pressure from monocular videos by treating pressure estimation as a hand‑centric video prediction task. It lifts diverse pressure and contact annotations into a shared hand vertex space and uses a vertex‑anchored video transformer with a contact‑gated pressure head to predict temporally evolving per‑vertex normal pressure and contact. Experiments on multiple datasets show that HOPE generalizes to bare‑hand egocentric and in‑the‑wild videos, outperforming baselines that rely only on contact or planar pressure.

By Subin Jeon, Byungjun Kim, Hanbyul Joo
arXiv Computer Vision
5d ago

EgoHSI3R: Online 4D Hand-Scene Interaction Reconstruction from Egocentric Video

EgoHSI3R is a unified feed‑forward framework that reconstructs 4D hand‑scene interactions from egocentric monocular video. It jointly estimates camera motion, dense scene geometry, world‑space bilateral MANO hands, and per‑vertex hand contact by maintaining a recurrent scene representation and using hand‑centric prompts and MANO vertex queries. The method achieves the lowest world‑space hand joint error on ARCTIC while offering faster inference than existing pipelines.

By Mingzhi Pei, Zhangchen Ye, Ruoqu Chen, Liu Cao, Mengdi Xu