arXiv Machine Learning

What Objects Enable, Not What They Are: Functional Latent Spaces for Affordance Reasoning

arXiv:2606. 05533v1 Announce Type: new Abstract: Existing robot planning systems rely on appearance-based reasoning, where visual observations are encoded into latent spaces organized around object appearances (e.

arXiv AI
3d ago

ChronoGraph: Functional 4D Scene Graphs with Vision-Language Models for Interaction Understanding and Grounded Planning

arXiv:2609.39665v1 Announce Type: new Abstract: Embodied agents must determine where to act, anticipate the resulting scene changes, and interpret observed outcomes to guide subsequent actions. This...

By Chenyangguang Zhang, Malgorzata Gwiazda, Guanlong Jiao, Yuanchen Ju, Federico Tombari, Koushil Sreenath, Marc Pollefeys, Sunghwan Hong
arXiv Computer Vision
2d ago

Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models

The paper introduces GTA‑VLA, an interactive Vision‑Language‑Action framework that lets users guide robot policies with explicit visual cues such as affordance points, boxes, and traces. Unlike traditional direct sense‑to‑act models, GTA‑VLA incorporates a spatial‑visual Chain‑of‑Thought that blends human guidance with internal task planning, and couples this reasoning module with a lightweight reactive action head for efficient execution. Experiments on the SimplerEnv WidowX benchmark show a state‑of‑the‑art 81.2 % success rate, and the framework significantly improves task success under out‑of‑domain visual shifts and spatial ambiguities, demonstrating the benefit of interactive reasoning for failure recovery in embodied control.

By Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
arXiv Computer Vision
Sep 22

AffordanceWAM: Affordance-Aware Joint World-Action Modeling for Robot Manipulation

arXiv:2609.22332v1 Announce Type: cross Abstract: Generalizable robot manipulation requires predicting how a scene will evolve, identifying where interactions are feasible, and determining how to act...

By Jiadi You, Qize Yu, Yue Chen, Minghong Cai, Zhide Zhong, Yuran Wang, Bowen Ping, Jiaqi Liang, Zhenhao Shen, Haodong Yan, Yinchuan Li, Ruihai Wu, Xiaojuan Qi, Yingcong Chen
arXiv Computer Vision
2d ago

SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation

arXiv:2511.06754v4 Announce Type: replace-cross Abstract: Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation re...

By Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
Hugging Face Trending Papers
Sep 3

Unfold The World: Factorize 4D Properties in Reinforcing Spatial Reasoning

The paper introduces FactoSR, a factorized reinforcement learning framework designed to improve spatial reasoning in Vision‑Language Models (VLMs). By decomposing the problem into planar correspondence (XY), depth consistency (Z), and temporal reversibility (T), FactoSR addresses the dimensional mismatch between 2D visual inputs and 3D physical reasoning. Experiments on multi‑view and video benchmarks show significant performance gains, with a 5.9% improvement on VSI‑Bench and 4.5% on All‑Angles‑Bench.