arXiv AI

Depth-Aware Implicit Neural Representation Priors for 3D Gravity Inversion

arXiv:2608. 08959v1 Announce Type: new Abstract: Gravimetry images subsurface density contrasts associated with geological structures, geothermal systems, and intrusive bodies.

arXiv Machine Learning
Sep 23

Parameter-Efficient Adaptation of Pre-Trained Vision Foundation Models for Active and Passive Seismic Data Denoising

The paper presents a framework that adapts general-purpose Vision Foundation Models (VFMs) to seismic data denoising using Parameter‑Efficient Fine‑Tuning with Low‑Rank Adaptation (LoRA). It introduces a kurtosis‑guided unsupervised test‑time adaptation module that updates only LoRA parameters to self‑calibrate for site‑specific noise without ground truth. Experiments on exploration seismic images and DAS data demonstrate that the approach matches or surpasses domain‑specific models and generalizes well to unseen cross‑site data.

By Jiahua Zhao, Umair bin Waheed, Jing Sun, Yang Cui, Nikos Savva, Eric Verschuur
arXiv Computer Vision
Sep 11

Gaussian Belief Propagation Network for Depth Completion

The paper introduces the Gaussian Belief Propagation Network (GBPN) for depth completion, a hybrid framework that combines deep learning with probabilistic graphical models. GBPN constructs a scene‑specific Markov Random Field via a Graphical Model Construction Network, then infers dense depth distributions using Gaussian Belief Propagation with a serial & parallel message passing scheme. Experiments show GBPN achieves state‑of‑the‑art performance on NYUv2 and KITTI, demonstrating robustness and generalizability across different sparsity levels and patterns.

By Jie Tang, Pingping Xie, Jian Li, Ping Tan
arXiv Computer Vision
Sep 17

Generalizable Neural Reconstruction of High-Fidelity Surfaces via Sparse Volumetric Representations

The paper introduces SVRecon, a generalizable neural surface reconstruction framework that uses sparse volumetric representations to achieve high-resolution 3D reconstruction. It employs a two-stage architecture: first predicting occupied voxels with an occupancy network, then rendering only within those regions using specialized sparse algorithms. This approach allows reconstruction at resolutions up to 512³ on 32 GB hardware, producing smoother and more precise surfaces, especially in sparse-view scenarios.

By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Ming Xu, Hieu Le, Pascal Fua