arXiv Computer Vision

AQ3D: Adaptive Query Transformer for 3D Instance Segmentation

arXiv Computer Vision
1d ago

Rotation Is Token-Blind: A Structural Criterion for Post-Training Quantization of Feed-Forward Geometry Transformers

The paper introduces QMapAnything, a post‑training quantization framework tailored for feed‑forward geometry transformers that use Transformers to predict camera poses, depth, and structure in a single pass. It addresses the challenge that heterogeneous token types share a single activation quantization grid, which can cause high‑leverage tokens to dominate outputs. By treating rotation and smoothing as token‑blind reparameterizations and defining a statistic γ to gauge when differentiated bias correction is needed, the method achieves W4A8 quantization that closely matches full‑precision performance while W8A8 reduces peak memory by 2.2–3.1× and speeds up inference by up to 3.1× on real hardware.

By Huanfei He, Bohao Zhang, Jiaxin Zhang, Wei Sui, John See, Zeyd Boukhers, Cong Yang
arXiv Computer Vision
Sep 30

PGL-3D: Towards Progressive Geometric Learning for 3D Visual Query Localization

PGL-3D introduces a progressive geometric learning framework for 3D visual query localization, where intermediate cuboids guide feature aggregation and refinement. The method predicts a complete cuboid for each proposal, selects reference observations via Query‑Tube‑Memory, pools query‑conditioned features, and re‑predicts refined cuboids. A training‑only objective, ST‑D9O, supervises cuboid geometry at every stage, yielding significant performance gains over prior baselines.

By Liang Peng, Shizhuo Mu, Bohan Tan, Wenyuan Wang, Chen Zhao, Xingping Dong, Heng Fan, Libo Zhang, Bo Du
arXiv Computer Vision
Aug 28

KISS-GS: 3D Gaussian Splatting Compression Kept Simple

KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.

By Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann
Hugging Face Trending Papers
4d ago

CoLa3D: Composable Latent 3D Decomposition

CoLa3D is a lightweight, query‑based transformer that performs composable 3D scene decomposition directly from a single whole‑scene latent, whether derived from an image or an existing mesh. It outputs a set of object meshes with a consistent spatial layout that can be reassembled into a coherent scene, avoiding fragile pose and scale estimation used by other methods. The model achieves state‑of‑the‑art performance on synthetic and real‑world datasets, improving global scene consistency and object quality while running twice as fast and using less than 1% of SAM 3D’s training data.

arXiv Computer Vision
Sep 3

PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting

PointGauss is a 3D-native framework that performs semantic parsing and instance segmentation on 3D Gaussian splatting representations by treating Gaussian primitives as unstructured point sets and extracting scale‑invariant geometric features with Point Transformer V3. It introduces an adaptive region‑of‑interest cropping strategy and an instance‑aware distance‑constrained rasterization pipeline to enable scalable, view‑consistent pixel‑level projections. The authors also release SplatSeg‑360, a cross‑scale benchmark with 32 complex scenes and over 6,300 aligned 2D‑3D masks, and show that PointGauss achieves real‑time performance with state‑of‑the‑art 3D‑mIoU (~90%) and 2D‑mIoU (~80%) scores.

By Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li