arXiv:2604.19609v2 Announce Type: replace
Abstract: Transformers have become a common foundation across deep learning, yet 3D scene understanding still relies on specialized backbones with strong dom...
By Kadir Yilmaz, Adrian Kruse, Tristan H\"ofer, Daan de Geus, Bastian Leibe
KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.
By Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann
arXiv:2608. 07579v1 Announce Type: cross Abstract: The AI City Challenge 2026 Track 1 evaluates multi-camera 3D perception in large indoor warehouses under a synthetic-to-real (Sim2Real) setting; depth is available only for training and validation, so inference is RGB-only.
By Abdullah Naeem, Anav Katwal, Ayon Dey, Noman Khan, Md Tamjidul Hoque
PointGauss is a 3D-native framework that performs semantic parsing and instance segmentation on 3D Gaussian splatting representations by treating Gaussian primitives as unstructured point sets and extracting scale‑invariant geometric features with Point Transformer V3. It introduces an adaptive region‑of‑interest cropping strategy and an instance‑aware distance‑constrained rasterization pipeline to enable scalable, view‑consistent pixel‑level projections. The authors also release SplatSeg‑360, a cross‑scale benchmark with 32 complex scenes and over 6,300 aligned 2D‑3D masks, and show that PointGauss achieves real‑time performance with state‑of‑the‑art 3D‑mIoU (~90%) and 2D‑mIoU (~80%) scores.
By Wentao Sun, Yiping Chen, John S. Zelek, Jonathan Li
arXiv:2606. 19733v1 Announce Type: cross Abstract: Efficiently retrieving specific 3D instances from large-scale scenes via natural language prompts remains a formidable challenge in multimedia analysis.
By Xiuyuan Zhu, Ke Lu, Zijie Yang, Chao Yue, Jian Xue, Dongming Zhang
SenseFuse introduces a label‑free fusion approach that balances 2D image and 3D shape encoders for open‑vocabulary 3D instance segmentation. By selecting a scene‑level fusion weight through an adaptive, sensitivity‑based mechanism, it improves mask labeling accuracy across multiple datasets, recovering up to 93% of the potential gain from an oracle weight. The method demonstrates that image and shape encoders have complementary failure patterns, leading to higher instance AP in most evaluated settings.
By Euiseok Han, Tri Ton, Hwanhee Kim, Seungyeon Ryu, Chang D. Yoo
arXiv:2606. 31585v1 Announce Type: cross Abstract: The remarkable scalability of Transformers has expanded their application to 3D computer vision, where camera-aware positional encoding is crucial for providing spatial cues in multi-view geometry.
By Shun Kenney, Teppei Suzuki
The paper introduces an open‑vocabulary 3D object detection pipeline that uses a promptable segmentation model (SAM3) to generate instance masks from six surround‑view cameras. These masks are converted into metric 3D boxes, achieving up to 0.413 mAP/0.555 NDS without any training when supervised box geometry is borrowed at inference. The approach also improves a supervised LiDAR‑only detector by 0.034 mAP through a camera‑witness rule, demonstrating that measurement precision, not 2D detection, limits performance.
By \"Omer Faruk Deniz, Mustafa Taha Ko\c{c}yi\u{g}it
HGSQ is a real‑time aerial small‑object detector that uses a heatmap‑guided sparse query strategy to focus computation on foreground regions. It introduces a lightweight Heatmap Budget Predictor to generate a foreground budget map, and then employs Heatmap‑Guided Sparse Query Selection, Heatmap‑Gated Lite Snake Convolution, and Adaptive Query‑Decoder Budgeting to efficiently process only small‑object areas. On NWPU VHR‑10 and VisDrone2019, HGSQ achieves 95.10 mAP50 and 54.8 mAP50 respectively while running at 96 FPS with only 48.6 GFLOPs on an RTX 4070.
By Yangchen Zeng
arXiv:2609.08345v1 Announce Type: cross
Abstract: Representing a 3D scene as multi-view images allows 2D VLMs to reason in 3D by reusing priors from pre-training, sidestepping the scarcity of annotat...
By Nhat-Tan Bui, Varshini Elangovan, Arun Reddy Anugu, Sreyas Mohan, Wei Ye, Dilin Wang, JQ Huang, Rakesh Ranjan, Aviral Chharia, Fernando De la Torre
Scene-Q is a confidence‑aware, coarse‑to‑fine querying framework for indoor mobile robots that grounds natural‑language queries in a 3D map. It normalizes encoder scores with temperature scaling and only invokes a reasoning VLM for low‑confidence cases, while high‑confidence queries are answered by fast retrieval. The method improves open‑vocabulary 3D instance segmentation on ScanNet200 and natural‑language 3D instance retrieval on real‑world reconstructions, especially for spatial and relational queries, while maintaining a substantial fraction of queries on the fast path.
By Juno Kim, Yesol Park, Hye-Jung Yoon, Byoung-Tak Zhang
arXiv:2607.02486v2 Announce Type: replace
Abstract: Descriptor-free visual localization eliminates high-dimensional descriptor storage, preserves scene privacy, and simplifies map maintenance, yet it...
By Yejun Zhang, Xinjue Wang, Zihan Wang, Esa Rahtu, Juho Kannala