BVR Sim is an open‑source, Gymnasium‑style environment for heterogeneous air‑combat reinforcement learning, supporting multiple JSBSim aircraft models (F‑15, F‑16, F/A‑18, F‑22) with configurable weapons, sensors, and opponents. It offers a unified tactical action interface, interchangeable Python and accelerated C++ backends, entity‑oriented observations, compositional rewards, scripted opponents, replay and visualization, and adapters for multi‑agent learning frameworks. At a 0.4‑second decision interval, the C++ backend achieves 104 simulated seconds per wall‑clock second in 1‑vs‑1 and remains practical through 10‑vs‑10 scenarios, and a policy trained on the F‑16 transfers to four unseen aircraft with a 45.5% mean win rate after controller adaptation.
By Haocheng Sun (Beijing University of Posts,Telecommunications), Mulai Tan (Air Force Engineering University)
arXiv:2607. 01794v1 Announce Type: cross Abstract: With the rapid development of autonomous aerial systems, Unmanned Aerial Vehicles (UAVs) are increasingly deployed in applications such as inspection, environmental monitoring, and rescue, creating growing demand for reliable autonomous navigation.
By Shenghui Zhang, YuXuan Gao, Songwei Zhao, Jifeng Hu, Zijing Zhang, Hechang Chen
arXiv:2609.36915v1 Announce Type: cross
Abstract: Aerial manipulators extend robotic manipulation into 3D workspaces that are difficult for ground-based robots to access, creating new opportunities f...
By Rui Huang, Yanlin Mu, Lidong Li, Yucong Wang, Zichen Yan, Lin Zhao
arXiv:2506. 22423v2 Announce Type: replace Abstract: Unmanned Aerial Vehicles (UAVs) depend on onboard sensors for perception, navigation, and control.
By Pritam Dash, Ethan Chan, Nathan P. Lawrence, Karthik Pattabiraman
arXiv:2608. 14135v1 Announce Type: cross Abstract: Autonomous pursuit-evasion is a fundamental challenge for Unmanned Aerial Vehicles (UAVs), requiring rapid decision-making under tightly coupled dynamics and continuously changing opponent behaviors.
By Wenhao Tang, Tianyang Chen, Zhejun Cui, Boyuan An, Jiayu Chen, Ruize Zhang, Huidong Liu, Tianyue Wu, Qingmin Liao, Fei Gao, Yu Wang, Chao Yu
arXiv:2505. 18201v2 Announce Type: replace-cross Abstract: Controlling flapping-wing drones requires controllers that handle time-varying, nonlinear, underactuated dynamics from incomplete, noisy sensor data.
By Romain Poletti, Lorenzo Schena, Lilla Koloszar, Joris Degroote, Miguel Alfonso Mendez
arXiv:2606. 27609v1 Announce Type: new Abstract: Physical or operational constraints often impose communications limitations on autonomous agents.
By Andres Enriquez Fernandez, John J. Bird
arXiv:2607. 20547v1 Announce Type: new Abstract: Safe Advanced Air Mobility operations require aircraft to maintain separation when surveillance information is noisy, delayed, incomplete, or temporarily unavailable.
By Esrat Farhana Dulia, Syed Arbab Mohd Shihab, Caleb Adams, Ruben Del Rosario
arXiv:2105. 00990v3 Announce Type: replace Abstract: Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence.
By Adrian P. Pope, Jaime S. Ide, Daria Micovic, Henry Diaz, David Rosenbluth, Lee Ritholtz, Jason C. Twedt, Thayne T. Walker, Kevin Alcedo, Daniel Javorsek
FALCON‑S is a modular, high‑fidelity simulator designed for fixed‑wing aerial robots operating near the ground. It models full 6DoF rigid‑body physics, semi‑empirical ground‑effect aerodynamics, actuator dynamics, sensor noise, and environmental disturbances, and supports both CPU and GPU backends via Torch and NVIDIA Warp for large‑scale reinforcement learning and optimal control. The framework offers a unified interface for various controllers, including RL and optical control algorithms, and allows cross‑validation with X‑Plane and JSBSim for engineering integration and visual fidelity.
By Matteo El Hariry, Pedro Lima, Andrej Orsula, Matthieu Geist, Miguel Olivares-Mendez
The paper presents a curriculum‑based adversarial heterogeneous agent reinforcement learning (HARL‑AC) approach for autonomous quad‑copter landing on a ship deck in maritime settings. Using Heterogeneous‑Agent Proximal Policy Optimization (HAPPO) in NVIDIA Isaac Lab, the authors train a cooperative control policy that outperforms domain‑randomized baselines, achieving up to 97.5% success on in‑distribution sea states and higher median success and lower crash rates on out‑of‑distribution sea states. The adversarially trained policy also exhibits more cautious behavior, slightly increasing timeouts but improving safety in severe, unseen conditions.
By Allan Minh-Tam Nguyen, Sree Showrya Kotala, Stefan Banioi-Crijman, Kurt Driessens, Rico M\"ockel
The paper introduces VLN on the Fly, an onboard vision‑language navigation stack for aerial robots that separates grounding, planning, and control into inspectable stages. A quantized vision‑language model grounds instructions to a coarse image cell, depth estimation lifts this to a 3D goal, a fast B‑spline planner generates a feasible trajectory, and a pretrained reinforcement learning policy translates the trajectory into motor commands. In controlled indoor flights, the stack achieved the target in 13 of 15 trials with a mean goal error of 5.72 cm and 39.3% GPU utilization, and successfully tracked collision‑free trajectories in cluttered environments.
By Marco S. Tayar, Felipe Tommaselli, Gianluca Capezutto, Pedro Antonio Rabelo Saraiva, Pedro H. V. de Freitas, Lucas Kido, Guilherme Sonego, Ricardo V. Godoy, Marcelo Becker