arXiv:2609.37067v1 Announce Type: cross
Abstract: Visually plausible articulated assets may still fail during contact interactions or exhibit inaccurate motion. We present FACT (Fidelity-Aware Constr...
By Kuixiang Shao, Chuansen Nie, Yinuo Bai, Jiayuan Gu, Jingyi Yu
Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators.
arXiv:2607. 19190v1 Announce Type: cross Abstract: Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation.
By Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
arXiv:2608. 16556v1 Announce Type: new Abstract: Across a Physical AI stack, evaluation maturity is inversely aligned with deployment risk: foundation models enjoy mature, standardized harnesses, while the embodied layers on which deployment actually turns remain fragmented across benchmark-specific simulators, embodiments, and interfaces.
By Siyi Li, Yuchen Kang, Wuliang Wang, Zhengjie Zhang, Jiangpin Liu, Jianhao Yao, Jie Chen
arXiv:2609.21751v1 Announce Type: cross
Abstract: Manipulating objects requires understanding not only their motion, but also the physical properties that determine it. For articulated objects, these...
By Tim Engelbracht, Ren\'e Zurbr\"ugg, Mayank Mittal, Marco Hutter, Marc Pollefeys, Hermann Blum, Zuria Bauer
AntiGrounding is a visual action-selection framework that turns short robot trajectories into both executable motion plans and rendered prompts for vision‑language model evaluation. After filtering for feasibility, each trajectory is scored on safety, task alignment, efficiency, and physical plausibility using structured multi‑view visual question answering, and the best trajectories are refined and validated by a digital twin before real‑world execution. In eight real‑world manipulation tasks, the system achieved a 71.25% success rate with a single GPT‑6 Astra evaluator, outperforming baseline methods.
By Wenbo Li, Yiteng Chen, Wenhao Li, Qingyao Wu
arXiv:2606. 16202v1 Announce Type: cross Abstract: Humans naturally understand object physics through everyday interactions, but faithfully predicting complex deformable dynamics, such as elastic materials and fabrics, remains a major challenge for computer vision and robotics.
By Hyunjin Kim, Ri-Zhao Qiu, Guangqi Jiang, Xiaolong Wang
Reconstructing dynamic and interactive 3D scenes from real-world observations remains a fundamental challenge in computer vision and robotics. While recent advances in 3D Gaussian Splatting have enabled high-fidelity static reconstruction, extending it to interactive environments with articulated robots and manipulable objects remains difficult due to complex contact interactions and abrupt pose changes.
RoboPhys-3D is a 3D‑grounded embodied world model benchmark built on RoboTwin 2.0, featuring 50 manipulation tasks, 5,000 episodes, and 25,000 multi‑view ground‑truth videos. It evaluates video world models by processing both generated and ground‑truth videos through the same 3D reconstruction pipeline, allowing the separation of reconstruction‑induced from generation‑induced errors. The benchmark defines 50 metrics across four sub‑dimensions—pixel fidelity, 3D geometry consistency, state understanding, and task completeness—and introduces the Average Full Score and RoboPhyscore for holistic assessment, with RoboPhyscore showing strong correlation with human judgments.
By Tianyi Wang, Jiazhou Chen, Yiming Xu, Xiangyu Li, Tianyi Zeng, Chih-Hsien Chou, Ning Lu, Liang Peng, Junfeng Jiao, Christian Claudel
arXiv:2609.23910v1 Announce Type: cross
Abstract: Simulation-based evaluation provides a scalable and repeatable alternative to real-world evaluation of vision-language-action (VLA) policies. However...
By Xinyi Wang, Heng Hao, Wenjun Hu, Anna Enyu Li, Dizhi Ma, Karthik Ramani, Hankyu Moon, Yeong-Dae Kwon
arXiv:2606. 11324v1 Announce Type: cross Abstract: We introduce Embodied-R1.
By Yifu Yuan, Yaoting Huang, Xianze Yao, Yutong Li, Shuoheng Zhang, Linqi Han, Pengyi Li, Jiangeng Sun, Wenting Jia, Zhao Zhang, Yuhao Liu, Ruihao Liao, Yucheng Hu, Qiyu Wu, Yuxiao Li, Zibin Dong, Fei Ni, Yan Zheng, Shuyang Gu, Yi Ma, Hongyao Tang, Han Hu, Jianye Hao
arXiv:2609.37089v1 Announce Type: new
Abstract: Real-world videos provide rich demonstrations of manipulation, but turning them into reusable robot skills requires visually aligned environments, exec...
By Kerui Ren, Yingxiang Xu, Kaiwen Song, Linning Xu, Bo Dai, Mulin Yu, Tao Lu