arXiv:2607. 19191v1 Announce Type: cross Abstract: We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics.
By Fan Jiang, Zhaoxu Sun, Mengchao Wang, Ziyu Zhu, Chiyu Wang, Yunpeng Zhang, Wenlin Liu, Yun Wang, Xue Zheng, Rui Sun, Junfeng Ni, Hongyu Pan, Zhongxu Sun, Fei Yu, Zengye Ge, Mengmeng Du, Nianfei Fan, Mingchao Sun, Yu Liu, Yongchang, Yanqing Zhu, Jiahang Wang, Ning Ying, Yuze Xuan, Di Yang, Zhicheng Liu, Zhe Gao, Tingbing Xu, Jiacheng Sui, Wenjin Yang, Junnan Lai, Shufeng Liu, Yuan Liu, Zheng Zhou, Yingliang Peng, Dawei Cao, Kaifeng Sheng, Yuxiang Cai, Fei Lu, Mu Xu, Ning Guo
arXiv:2608. 14022v1 Announce Type: cross Abstract: Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls.
By Xinye Li, Lingshuai Lin, Lei Wang, Liuzhou Zhang, Jialin Cui, Qingshan Li, Guanchu Wang, Qingbin Liu, Xi Chen, Jiang Bian, Wai Lam
arXiv:2609.01560v1 Announce Type: cross
Abstract: We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, a...
By Danze Chen, Zeqing Wang, Ziyue Lin, Xingyi Yang, Yeying Jin
We present LingBot-World 2. 0 (also known as LingBot-World-Infinity), an advanced iteration of LingBot-World featuring four distinct upgrades.
arXiv:2609.38691v1 Announce Type: new
Abstract: Streaming video generators allow users to dynamically modulate video synthesis via mid-stream prompt switching. Existing streaming methods can respond...
By Zejing Rao, Ketong Ren, Xiaoqiang Liu, Yiping Meng, Guoxin Zhang, Fan Tang
arXiv:2606. 06991v1 Announce Type: cross Abstract: Online Video Large Language Models (Video-LLMs) have advanced toward seamless human-AI interaction through frame-by-frame processing and proactive responding.
By Zhenyu Yang, Kairui Zhang, Shengsheng Qian, Weiming Dong, Changsheng Xu
arXiv:2608.23383v1 Announce Type: new
Abstract: Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, foll...
By Nan Duan, Haoyang Huang, Weiyang Jin, Haoran Li, Yaowei Li, Yuming Li, Yijun Liu, Xin Lu, Xiaoxiao Ma, Yanwen Ma, Yaofeng Su, Yilang Sun, Haoyu Wang, Zeyue Xue, Songchun Zhang, Junhao Zhuang
GameWAM is the first World-Action Model designed for native closed-loop gameplay and GUI control in modern video games. It jointly generates future visual observations and executable keyboard-mouse trajectories using parallel visual and action generative processes, block-causal conditioning, and flow matching. The model predicts gameplay/GUI mode at each step, handles heterogeneous native controls, and employs block-cycle control for long-horizon interaction, achieving competitive task success with fewer native actions than prior agents.
By Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li
Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, follow user controls, and remain stable over extended...
arXiv:2604. 17473v3 Announce Type: replace-cross Abstract: Vision-Language Navigation(VLN) requires an agent to navigate through 3D environments by following natural language instructions.
By Kangyi Wu, Pengna Li, Kailin Lyu, Xi Lin, Lin Zhao, Qingrong He, Jinjun Wang, Jianyi Liu
OmniAssistBench is a new benchmark for evaluating omni-modal large language models (Omni-LLMs) as real‑time video assistants that actively guide users toward goals. The benchmark addresses the challenge of dynamic interaction paths by providing models with predefined priors from source videos, forcing them to follow the same routes as users. The dataset was constructed by reverse‑engineering existing Internet videos into multi‑turn clips, a process that required over 1,000 expert person‑hours. Results show that proprietary Gemini‑3‑Pro scores 66.4/100 while open‑source Qwen3‑Omni‑Instruct scores 51.2, revealing that current models often give incorrect or incomplete answers, struggle with visual prompts, and fail to maintain context or delay responses until target events.
By Xianyun Sun, Chaoyou Fu, Zhengye Zhang, Feiyang Duan, Qingyuan Cao, Yonghui Niu, Sihang Yuan, Ge Zhang, Caifeng Shan
LookStep is a new end‑to‑end framework for Vision‑Language Navigation that integrates Language‑Centric Future State Modeling with an Event‑Driven Rolling Memory. It uses language labels to predict coarse navigation progress and future states for candidate actions, and autonomously decides which observations to store in a bounded memory with semantic roles. Empirical results show that LookStep outperforms existing methods on VLN‑CE tasks, achieving a 49.7% success rate on R2R‑CE Val‑Unseen while improving memory efficiency and reducing data requirements.
By Kun-Yang Yu, Yingzhe Li, Hongyu Xu, Shi-Yu Tian, Zhi Zhou, Yang Chen, Ming Yang, Sheng Wang, Qing Yu, Lan-Zhe Guo, Yu-Feng Li