arXiv Computer Vision

Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds

arXiv AI
Oct 7

WorldSonus: Bringing Sound to Worlds

arXiv:2610.08760v1 Announce Type: cross Abstract: Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Br...

By Pengjun Fang, Jingyi Fa, Kam Man Wu, Jiaming Wang, Haoyuan Huang, Yaguang Wu, Xiangjun Huang, Ziyang Ma, Weijia Chen, Hongyu Liu, Zeyue Tian, Qifeng Chen
arXiv Computer Vision
Aug 25

EchoWM: Open and Enterable Omnimodal World Models

arXiv:2608.23189v1 Announce Type: new Abstract: We present EchoWM, an omnimodal world model for enterable generative media that responds to continuous navigation while jointly generating 720p video,...

By Songchun Zhang, Yaowei Li, Junhao Zhuang, Weiyang Jin, Haoyu Wang, Xin Lu, Yilang Sun, Shiyi Zhang, Haoran Li, Xiaoxiao Ma, Yuming Li, Yijun Liu, Yaofeng Su, Yanwen Ma, Haoyu Wu, Zihan Su, Yue Ma, Lvmin Zhang, Haoyang Huang, Zeyue Xue, Anyi Rao, Nan Duan
arXiv Computer Vision
Sep 15

DiVA: Enabling Interactive Digital Life Simulation via Video Models

arXiv:2609.13830v1 Announce Type: new Abstract: We present DiVA, a deeply interactive digital life simulator pioneering a new paradigm for long-term, open-ended interactive experiences within digital...

By Cheng Chen, Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Wen Wang, Yihao Meng, Hanlin Wang, Yixuan Li, Jiacheng Wei, Zhenshan Tan, Yanhong Zeng, Yujun Shen, Guosheng Lin, Fayao Liu
arXiv AI
Jul 22

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.

By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv Computer Vision
2d ago

Avatar-Forever: Decoupled Parallel Training for High-Quality Real-Time Infinite Avatars

Avatar‑Forever introduces a decoupled parallel training framework that separates efficient generation from long‑horizon robustness, allowing each capability to be trained independently. The method employs full‑parameter distillation for high‑quality generation and a lightweight long‑horizon adapter trained via Recovery‑oriented Rollout Training (RRT) to mitigate autoregressive errors. Additionally, a ForeverCache feature‑caching mechanism reduces redundant computation during streaming inference, enabling real‑time, high‑resolution avatar generation at 27.2 FPS on a single H100 GPU.

By Ruibin Li, Zhiyuan Ma, Fangzhou Ai, Lei Zhang
arXiv AI
Jul 8

Prompt-Adapter Context Routing for Parameter-Efficient Multi-Shot Long Video Extrapolation

arXiv:2607. 06481v1 Announce Type: cross Abstract: We present PACR-Video, a parameter-efficient framework for multi-shot long video extrapolation that preserves recurring entities, scene structure, visual style, and causal progression without full generator fine-tuning.

By Anna C\'ordoba, Adam Puente Tercero, Nerea Angulo Hijo, Mar Linares Tercero, Julia Barrientos, Ainhoa Miranda, Jes\'us Olivera
arXiv Computer Vision
Sep 30

HelixWorld: A Real-time Interactive Audio-Visual World Model

arXiv:2609.38123v1 Announce Type: new Abstract: World simulation is inherently multisensory, demanding synchronized visual and acoustic dynamics in real time. Yet prevailing interactive world models...

By Lei Ke, Jiahao Pan, Zeyue Tian, Jiaming Wang, Haoyuan Huang, Kam Man Wu, Pengjun Fang, Hongyu Liu, Chenyang Qi, Lin Wang, Ruibin Yuan, Weijia Chen, Fangneng Zhan, Qifeng Chen, Wei Xue, Yike Guo
Hugging Face Trending Papers
Aug 6

Vorch-Omni: Multi-Task Orchestration of Sight and Sound

Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks.

arXiv Computer Vision
Sep 25

WanPE: Towards Cinematic Prompt Enhancement for Modern Text-to-Video Generation

WanPE is a 397‑B parameter prompt‑enhancement model that learns director‑level cinematic planning from 1.05 M real‑world videos. It generates shot‑level cinematic plans through video‑grounded reverse construction and uses Semantic‑Consistency GRPO (SC‑GRPO) to maintain user intent across shots and time. In evaluations, WanPE improves human preference over raw prompts by up to 50.86 points for 30‑second videos and outperforms commercial offerings for shorter durations.

By Yubo Zhu, Yawen Shao, Ziyun Dai, Zixun Fang, Kai Zhu, Siyang Sun, Haolan Xue, Chuxin Wang, Tingyu Weng, Jingming Luo, Chen Shi, Lianghua Huang, Yufeng Ai, Yuzheng Wang, Wenyuan Zhang, Yu Shang, Yuxiang Bao, Zoubin Bi, Jie Xiao, Jinbo Xing, Jiaxing Zhao, Chongyang Zhong, Hengjian Chen, Chenwei Xie, Akide Liu, Zhehan Kan, Yu Liu, Wei Zhai, Sheng Zhong, Wei Tong