arXiv Computer Vision
Sep 4

Do Video Generators Track the World Across Segments? A Benchmark and Method for World-State Reasoning in Video Continuation

The paper introduces Statebench, a benchmark for evaluating how well video generators track world states across segments, focusing on past-visible, occluded-process, and complex-transition states. It also proposes Stateagent, a method that maintains an explicit entity-state representation, updates it with new prompts, and uses the resulting state to guide video continuation. Experiments show Stateagent raises the overall state score from 45.2 to 69.3 and improves one‑minute story generation.

By Yingmao Miao, Pengfei Zhang, Chaoran Xu, Meng Yu, Jing Tang, Xiangxiang Chu, Chao Shen, Chenhao Lin
arXiv AI
4d ago

Watch-Think-Interact: Bootstrapping Long-Horizon Multi-Turn Streaming Video Reasoning with Reinforcement Learning

The paper introduces Watch-Think-Interact (WTI), a closed-loop framework for multi-question streaming video reasoning that maintains compact natural-language memory entries linked to video time ranges. WTI decides whether to answer, continue watching, or recall relevant past intervals for each question, avoiding replay of the full history. The authors build a large dataset, WTI-82K, and a training method, Stream-GDPO, achieving state‑of‑the‑art performance on StreamingBench and OVO-Bench.

By Ziheng Huang, Yicheng Bao, Xueheng Li, Zhenkun Gao, Bangwei Liu, Kunquan Li, Yuxiang Shen, Bangyan Li, Xuejiao Wang, Changbo Wang, Gaoqi He
arXiv Machine Learning
Sep 17

Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

Zing-0.5 is a 5B autoregressive world model that enables users to explore and influence generated worlds through joint keyboard and online text control. It integrates unified action and text conditioning, event-scale supervision for incremental generation, and low-cost real-time interaction, achieving high scores on WBench Navigation. The authors release model weights, inference code, and a serving implementation to support further research on playable generated worlds.

By Mingyang Chen, Shengdong Chen, Xiaoxiao Fu, Bosheng Gong, Haoyuan Guo, Bowen Li, Jiawen Li, Kejun Li, Tianpeng Li, Yin Liu, Haoze Sun, Zeyang Tian, Meng Wang, Xinmiao Wu, Jiangqiao Yan, Zining Zhao