arXiv AI

ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models

arXiv:2608. 14022v1 Announce Type: cross Abstract: Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls.

arXiv AI
Jul 22

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

arXiv:2607. 19191v1 Announce Type: cross Abstract: We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics.

By Fan Jiang, Zhaoxu Sun, Mengchao Wang, Ziyu Zhu, Chiyu Wang, Yunpeng Zhang, Wenlin Liu, Yun Wang, Xue Zheng, Rui Sun, Junfeng Ni, Hongyu Pan, Zhongxu Sun, Fei Yu, Zengye Ge, Mengmeng Du, Nianfei Fan, Mingchao Sun, Yu Liu, Yongchang, Yanqing Zhu, Jiahang Wang, Ning Ying, Yuze Xuan, Di Yang, Zhicheng Liu, Zhe Gao, Tingbing Xu, Jiacheng Sui, Wenjin Yang, Junnan Lai, Shufeng Liu, Yuan Liu, Zheng Zhou, Yingliang Peng, Dawei Cao, Kaifeng Sheng, Yuxiang Cai, Fei Lu, Mu Xu, Ning Guo
arXiv Computer Vision
Sep 25

ViRDM: Taming Representation Distribution Matching for Few-Step Causal Video Generation

ViRDM is a new post‑training method for few‑step causal video generation that eliminates the need for a large teacher model and an online critic. By applying representation distribution matching (RDM) with a precomputed target distribution, a lightweight VAE decoder, and staged vector–Jacobian products, ViRDM overcomes memory, optimization, and temporal dynamics challenges. The approach reduces GPU memory usage and training time, achieving state‑of‑the‑art VBench performance with only 20 generator updates and 16 A100 GPU‑hours.

By Zichong Meng, Chongjian Ge, Chun-Hao P. Huang, Yang Zhou, Huaizu Jiang
arXiv AI
Jun 10

BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression

arXiv:2606. 10135v1 Announce Type: cross Abstract: Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation.

By Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Weijie Ma
arXiv AI
Aug 28

GameWAM: A World Action Model for Video Games

GameWAM is the first World-Action Model designed for native closed-loop gameplay and GUI control in modern video games. It jointly generates future visual observations and executable keyboard-mouse trajectories using parallel visual and action generative processes, block-causal conditioning, and flow matching. The model predicts gameplay/GUI mode at each step, handles heterogeneous native controls, and employs block-cycle control for long-horizon interaction, achieving competitive task success with fewer native actions than prior agents.

By Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li
arXiv AI
6d ago

DyMD: Preserving Interaction Dynamics through Distribution Matching Distillation in Few-Step Video World Models

DyMD introduces a Distribution Matching Distillation framework that adapts teacher supervision and critic fitting to preserve interaction dynamics in few-step video generation. By employing temporal affinity–conditioned re‑noise sampling and dynamics‑guided fake‑score tracking, DyMD balances motion recovery with visual quality. The method distills a 14B teacher into a 1.3B student that achieves significant gains on embodied‑video benchmarks and downstream action planning tasks.

By Haojun Xu, Jie Huang, Xin Lu, Mingchen Zhong, Zihao Fan, Linjiang Huang, Si Liu
arXiv AI
Aug 28

LiveVVT: High-Fidelity Video Virtual Try-On in Real Time

LiveVVT introduces a rolling streaming diffusion framework for video virtual try‑on that maintains high visual fidelity while enabling real‑time performance. It preserves bounded bidirectional modeling within a fixed‑size window, emits clean video chunks iteratively, and uses two memory modules—a bounded temporal memory and a persistent global appearance memory—to sustain long‑term consistency. A progressive distillation process further aligns teacher‑based bidirectional learning with causal few‑step inference, resulting in superior generation quality with 26× lower latency and 11× higher throughput compared to comparable models.

By Yushe Cao, Shikun Feng, Ruxiang Duan, Liyong Wang, Dianxi Shi, Chun Yu, Junliang Xing
arXiv Machine Learning
Jun 25

Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models

arXiv:2606. 25473v1 Announce Type: cross Abstract: Autoregressive video diffusion with causal diffusion transformers has emerged as a major paradigm for real-time streaming video generation and action-conditioned interactive world models.

By Kaiwen Zheng, Guande He, Min Zhao, Jintao Zhang, Huayu Chen, Jianfei Chen, Chen-Hsuan Lin, Ming-Yu Liu, Jun Zhu, Qianli Ma
Hugging Face Trending Papers
Aug 27

LiveVVT: High-Fidelity Video Virtual Try-On in Real Time

LiveVVT introduces a rolling streaming diffusion framework for video virtual try‑on that maintains high visual fidelity while enabling real‑time performance. By confining bidirectional spatio‑temporal modeling to a fixed‑size window and using bounded temporal and global appearance memories, it emits clean video chunks with low latency. A progressive distillation pipeline further refines the model, achieving superior quality with 26× lower latency and 11× higher throughput compared to prior methods.

arXiv Machine Learning
Sep 17

Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

Zing-0.5 is a 5B autoregressive world model that enables users to explore and influence generated worlds through joint keyboard and online text control. It integrates unified action and text conditioning, event-scale supervision for incremental generation, and low-cost real-time interaction, achieving high scores on WBench Navigation. The authors release model weights, inference code, and a serving implementation to support further research on playable generated worlds.

By Mingyang Chen, Shengdong Chen, Xiaoxiao Fu, Bosheng Gong, Haoyuan Guo, Bowen Li, Jiawen Li, Kejun Li, Tianpeng Li, Yin Liu, Haoze Sun, Zeyang Tian, Meng Wang, Xinmiao Wu, Jiangqiao Yan, Zining Zhao
arXiv Computer Vision
Sep 11

World in World: Explore the World with World Models

World in World introduces a training‑free, inference‑time interface that transforms diverse control signals—such as source‑video observations, target‑view projections, geometry renderings, and retrieved states—into camera‑ and time‑labelled visual states. These states are processed by a frozen causal video model’s self‑attention, enabling tasks like camera‑controlled rerendering, long‑horizon revisiting, and human‑motion transfer without additional training. The method employs a correspondence router and evidence‑wise attention to align token identities and regulate auxiliary channel contributions during a single denoising pass.

By Chenxi Song, Yanming Yang, Chi Zhang
arXiv Computer Vision
Aug 25

Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds

arXiv:2608.23383v1 Announce Type: new Abstract: Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, foll...

By Nan Duan, Haoyang Huang, Weiyang Jin, Haoran Li, Yaowei Li, Yuming Li, Yijun Liu, Xin Lu, Xiaoxiao Ma, Yanwen Ma, Yaofeng Su, Yilang Sun, Haoyu Wang, Zeyue Xue, Songchun Zhang, Junhao Zhuang