arXiv Computer Vision

Hy-Nomas: Towards Free-form Interactive World Generation

arXiv Computer Vision
Sep 25

WanPE: Towards Cinematic Prompt Enhancement for Modern Text-to-Video Generation

WanPE is a 397‑B parameter prompt‑enhancement model that learns director‑level cinematic planning from 1.05 M real‑world videos. It generates shot‑level cinematic plans through video‑grounded reverse construction and uses Semantic‑Consistency GRPO (SC‑GRPO) to maintain user intent across shots and time. In evaluations, WanPE improves human preference over raw prompts by up to 50.86 points for 30‑second videos and outperforms commercial offerings for shorter durations.

By Yubo Zhu, Yawen Shao, Ziyun Dai, Zixun Fang, Kai Zhu, Siyang Sun, Haolan Xue, Chuxin Wang, Tingyu Weng, Jingming Luo, Chen Shi, Lianghua Huang, Yufeng Ai, Yuzheng Wang, Wenyuan Zhang, Yu Shang, Yuxiang Bao, Zoubin Bi, Jie Xiao, Jinbo Xing, Jiaxing Zhao, Chongyang Zhong, Hengjian Chen, Chenwei Xie, Akide Liu, Zhehan Kan, Yu Liu, Wei Zhai, Sheng Zhong, Wei Tong
arXiv Computer Vision
Aug 24

OmniAssistBench: Assistant-style Interaction Benchmark for Omni-LLMs

OmniAssistBench is a new benchmark for evaluating omni-modal large language models (Omni-LLMs) as real‑time video assistants that actively guide users toward goals. The benchmark addresses the challenge of dynamic interaction paths by providing models with predefined priors from source videos, forcing them to follow the same routes as users. The dataset was constructed by reverse‑engineering existing Internet videos into multi‑turn clips, a process that required over 1,000 expert person‑hours. Results show that proprietary Gemini‑3‑Pro scores 66.4/100 while open‑source Qwen3‑Omni‑Instruct scores 51.2, revealing that current models often give incorrect or incomplete answers, struggle with visual prompts, and fail to maintain context or delay responses until target events.

By Xianyun Sun, Chaoyou Fu, Zhengye Zhang, Feiyang Duan, Qingyuan Cao, Yonghui Niu, Sihang Yuan, Ge Zhang, Caifeng Shan
arXiv AI
Sep 10

Kairos: A Dataset for Fine-Grained Video-Language Modeling over Space, Time, and Dynamics

Kairos is a new video dataset designed for fine-grained video-language modeling, featuring long-duration videos from ten minutes to half an hour. Each video is annotated with time-resolved labels that capture ongoing actions, entity appearances, attributes, interactions, and evolving contextual cues throughout the timeline. The dataset supports fine-grained evaluation, long-range modeling, reasoning, instruction data construction, representation learning, and video generation.

By Ruibo Ming, Lei Sun, Deheng Zhang, He Zhang, Jialu Li, Jian Wang, Zhendong Li, Mengshun Hu, Danda Pani Paudel, Luc Van Gool, Jinjin Gu
arXiv Machine Learning
Oct 15

StateCraft: Augmenting Video World Models with Abstract-State Reasoning

StateCraft introduces a new architecture that separates a persistent, updatable abstract state from the visual state in video world models. By pairing a language model with a video diffusion model, it tracks entity changes over time and conditions visual generation on this abstract state. The approach is evaluated on generative interfaces and a new benchmark, showing improved generation quality, memory usage, and controllability, while enabling direct editing of unseen states and extending to spatial 3D environments.

By Lorenzo Venturoli, Nedko Savov, Xi Wang, Marc Pollefeys, Luc Van Gool
arXiv Computer Vision
1d ago

BoxWorld: Let World Engines Control and Video Generators Render

BoxWorld introduces a novel approach to real‑time interactive video worlds by decoupling interaction reasoning from generative rendering. A coding agent builds a Box World Engine that applies user‑defined rules to determine interaction outcomes and exposes object states via a lightweight interface of layout boxes, persistent attributes, and dynamic status variables. A separate Box‑State Generative Renderer then autoregressively renders these evolving states into video, enabling online control over object motion, state switches, and conditional events. The system employs a three‑stage training strategy—learning object grounding from open‑domain videos, state transitions from gameplay videos, and rollout distillation on self‑generated histories—to handle real‑time state updates while maintaining visual coherence. BoxWorld outperforms end‑to‑end world models and remains competitive across multiple public benchmarks, with a new PairedStateBench benchmark for fine‑grained interaction control.

By Zike Wu, Ahmed Hatem, Chintan Trivedi, Wallace Michel Pinto Lira, Xuebin Qin, Lele Wang, Renjie Liao
arXiv AI
Jul 8

Prompt-Adapter Context Routing for Parameter-Efficient Multi-Shot Long Video Extrapolation

arXiv:2607. 06481v1 Announce Type: cross Abstract: We present PACR-Video, a parameter-efficient framework for multi-shot long video extrapolation that preserves recurring entities, scene structure, visual style, and causal progression without full generator fine-tuning.

By Anna C\'ordoba, Adam Puente Tercero, Nerea Angulo Hijo, Mar Linares Tercero, Julia Barrientos, Ainhoa Miranda, Jes\'us Olivera
arXiv Computer Vision
Aug 25

Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds

arXiv:2608.23383v1 Announce Type: new Abstract: Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, foll...

By Nan Duan, Haoyang Huang, Weiyang Jin, Haoran Li, Yaowei Li, Yuming Li, Yijun Liu, Xin Lu, Xiaoxiao Ma, Yanwen Ma, Yaofeng Su, Yilang Sun, Haoyu Wang, Zeyue Xue, Songchun Zhang, Junhao Zhuang