arXiv Computer Vision

A Dual-Transformer for Multi-Camera View Recommendation

The paper introduces a Dual-Transformer architecture with Cross-Attention for multi-camera view recommendation, achieving a 56.60% Precision@0.5 on the TVMCE dataset, surpassing the previous best of 37.16%. The model separates temporal encoding of past frames from candidate view querying, and an ablation study shows the SwinV2 backbone yields 69.65% Precision@0.5. Fine‑tuning with as little as 20% of a target video improves precision, suggesting efficient personalization for specific editing styles.

arXiv Machine Learning
Aug 27

Memory-V2V: Memory-Augmented Video-to-Video Diffusion for Consistent Multi-Turn Editing

Memory-V2V is a memory‑augmented video‑to‑video diffusion framework designed to improve cross‑turn consistency in multi‑turn video editing. It stores previous outputs in an external memory, retrieves relevant edits, and incorporates them via relevance‑aware tokenization and adaptive compression, allowing scalable conditioning without linear computational growth. Experiments on iterative video novel view synthesis and text‑guided long video editing show that Memory‑V2V enhances consistency while preserving visual quality and outperforming strong baselines with modest overhead.

By Dohun Lee, Chun-Hao Paul Huang, Xuelin Chen, Jong Chul Ye, Duygu Ceylan, Hyeonho Jeong
Hugging Face Trending Papers
Jul 22

Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing

Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target specific objects in complex scenes. We present LB-Edit, a framework that addresses two coupled problems: where to place editing cameras for localized edits, and how to make per-view edits agree with one another so that the 3D scene remains consistent after fine-tuning.

arXiv Computer Vision
Oct 9

From Video Clips to Creation Trajectory: Sora100K for AI-Native Video Creation

The paper introduces Sora100K, a dataset that captures AI‑Native video creation workflows as structured trajectories rather than isolated clips. It categorizes trajectories into text‑to‑video generation roots, single‑turn editing edges, and multi‑turn editing sequences, annotating each with semantic and operation labels via a VLM. A rigorous construction pipeline ensures accurate source‑to‑edit lineage and intermediate states, and lightweight adaptation on LTX‑2 models demonstrates improved visual quality, multi‑shot generation, and cross‑shot consistency, though multi‑turn editing remains challenging.

By Sicong Yang, Ruihuan Yang, Jian Lu, Jianfei Yuan, Xiaodong Cun, Xiuli Bi
Hugging Face Trending Papers
Jun 29

Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing

Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.

arXiv AI
Oct 9

VINCIE-NExT: Unlocking Video Editing from Images via In-Context Modeling

VINCIE‑NExT is a unified framework that transfers image editing capabilities to video editing by using in‑context visual demonstrations. It decomposes video editing into a chain of sub‑tasks (Video → Image → Image → Video), routing editing intent through the image domain and enabling joint training from heterogeneous image and video data under a single diffusion objective. The method introduces a novel position encoding to link image demonstrations and video frames, allowing pixel‑faithful appearance propagation, and supports test‑time scaling through progressive diffusion stages.

By Leigang Qu, Feng Cheng, Ziyan Yang, Bangbang Yang, Zhaoyang Huang, Wei Chow, Yicong Li, Wenjie Wang, Tat-Seng Chua, Yan Zeng
arXiv Computer Vision
Sep 3

OmniEdit-Bench: A Comprehensive Benchmark for Instruction-based Video Editing

OmniEdit-Bench introduces a comprehensive benchmark for instruction-based video editing (IVE), addressing limitations of existing datasets by covering spatial, temporal, audio, and reference-based editing tasks and distinguishing explicit from implicit instructions. The evaluation framework assesses editing quality across accuracy, preservation, realism, and consistency, using human judgments and vision-language models, and incorporates an accuracy-aware penalty to ensure instruction fidelity. Experiments reveal that current IVE models perform poorly, highlighting the need for improved methods.

By Chenxuan Miao, Yutong Feng, Yi Lu, Yunfeng Yan, Donglian Qi, Shiwei Zhang, Yu Liu, Xi Chen, Hengshuang Zhao