Multi-camera systems are foundational to modern media production, and multi-camera editing is a critical task. This involves the proper selection of the appropriate camera view at each moment. In this...
arXiv:2601.16296v3 Announce Type: replace-cross
Abstract: Video-to-video diffusion models achieve impressive single-turn editing performance, but practical editing workflows are inherently iterative....
By Dohun Lee, Chun-Hao Paul Huang, Xuelin Chen, Jong Chul Ye, Duygu Ceylan, Hyeonho Jeong
arXiv:2606. 08415v1 Announce Type: cross Abstract: While recent text-guided video editing models excel at elementary tasks (e.
By Jiangtao Wu, Jiaming Wang, Yiwen He, Yuanxing Zhang, Shihao Li, Dunyuan Liu, Xuedong Zhao, Jialu Chen, Zekun Moore Wang, Jiaheng Liu
arXiv:2504. 01407v3 Announce Type: replace-cross Abstract: Long video understanding poses a fundamental challenge for large video-language models (LVLMs) due to the overwhelming number of frames and the risk of losing essential context through naive downsampling.
By Yuan Zhang, Junwen Pan, Rui Zhang, Xin Wan, Qizhe Zhang, Ming Lu, Qi She, Shanghang Zhang
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.
Recent advances in unified multimodal models have significantly improved text-guided image editing abilities. In particular, models such as Nano-Banana-Pro and GPT-Image-2 demonstrate emerging capabilities in multi-source image editing (MIE), including tasks such as object synthesis, person-background composition, and cross-image style fusion.
arXiv:2608.27123v1 Announce Type: new
Abstract: Conventional video editing primarily focuses on scene-level content, whereas live streaming places greater emphasis on the human subject. However, dire...
By Zhiyuan Li, Chi-Man Pun, Peng-Tao Jiang, Bo Li, Xiaodong Cun
arXiv:2606. 23327v2 Announce Type: replace-cross Abstract: Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks.
By Hengji Zhou, Lingxuan Huang, Jian Wang, Bing Zhou, Si Wu, Lianghao Xia, Chao Huang
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
By Habin Lim, Gyeong-Moon Park
arXiv:2606. 13289v1 Announce Type: cross Abstract: Holistic visual tokenizers are fundamental to unified multimodal models (UMMs) as they map diverse visual inputs into a unified representation space.
By Guozhen Zhang, Xuerui Qiu, Yutao Cui, Tianhui Song, Changlin Li, Junzhe Li, Tao Huang, Xiao Zhang, Yang Li, Jianbing Wu, Miles Yang, Zhao Zhong, Liefeng Bo, Limin Wang
arXiv:2607.18227v2 Announce Type: replace
Abstract: In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and imag...
By Dingyun Zhang, Lixue Gong, Wei Liu
We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D. Given a monocular video and an event-triggered prompt of the form "when X happens, do Y," EgoPlay infers whether and when event X occurs, preserves pre-event frames, and applies edit Y only to the post-event continuation.