arXiv Computer Vision
Aug 27

A Dual-Transformer for Multi-Camera View Recommendation

The paper introduces a Dual-Transformer architecture with Cross-Attention for multi-camera view recommendation, achieving a 56.60% Precision@0.5 on the TVMCE dataset, surpassing the previous best of 37.16%. The model separates temporal encoding of past frames from candidate view querying, and an ablation study shows the SwinV2 backbone yields 69.65% Precision@0.5. Fine‑tuning with as little as 20% of a target video improves precision, suggesting efficient personalization for specific editing styles.

By Josep Cabacas-Maso, Carles Ventura, Ismael Benito-Altamirano
arXiv Machine Learning
Aug 27

Memory-V2V: Memory-Augmented Video-to-Video Diffusion for Consistent Multi-Turn Editing

Memory-V2V is a memory‑augmented video‑to‑video diffusion framework designed to improve cross‑turn consistency in multi‑turn video editing. It stores previous outputs in an external memory, retrieves relevant edits, and incorporates them via relevance‑aware tokenization and adaptive compression, allowing scalable conditioning without linear computational growth. Experiments on iterative video novel view synthesis and text‑guided long video editing show that Memory‑V2V enhances consistency while preserving visual quality and outperforming strong baselines with modest overhead.

By Dohun Lee, Chun-Hao Paul Huang, Xuelin Chen, Jong Chul Ye, Duygu Ceylan, Hyeonho Jeong
Hugging Face Trending Papers
Jul 22

Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing

Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial coverage of edits and the user's freedom to target specific objects in complex scenes. We present LB-Edit, a framework that addresses two coupled problems: where to place editing cameras for localized edits, and how to make per-view edits agree with one another so that the 3D scene remains consistent after fine-tuning.