OSVE: One Step Video Editing with One Step Diffusion Models
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
arXiv:2606. 11751v1 Announce Type: cross Abstract: Multi-turn image editing is essential for iterative design, yet current models often struggle with identity drift and error accumulation over successive steps.
arXiv:2608.17566v2 Announce Type: replace Abstract: The quality and diversity of instruction-based video editing datasets are steadily improving, yet existing datasets mainly focus on single editing...
arXiv:2606. 08415v1 Announce Type: cross Abstract: While recent text-guided video editing models excel at elementary tasks (e.
CoinVE-200K is a large, high‑quality dataset for compositional instruction‑guided video editing, featuring 1080p video‑editing pairs up to 201 frames long and containing 2–5 atomic editing operations per sample. The dataset covers diverse editing intents—targeting humans, objects, and backgrounds with addition, removal, modification, and stylization—while ensuring instruction faithfulness, visual quality, temporal consistency, and compositional diversity through a careful generation and filtering pipeline. CoinVE-Bench benchmarks these capabilities, and CoinVE-Edit, a 22B model built on Wan2.1‑T2V‑14B and Qwen3‑VL‑8B‑Instruct, demonstrates strong performance in instruction following, compositional editing accuracy, visual quality, and temporal consistency.
Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration.
The paper introduces a Dual-Transformer architecture with Cross-Attention for multi-camera view recommendation, achieving a 56.60% Precision@0.5 on the TVMCE dataset, surpassing the previous best of 37.16%. The model separates temporal encoding of past frames from candidate view querying, and an ablation study shows the SwinV2 backbone yields 69.65% Precision@0.5. Fine‑tuning with as little as 20% of a target video improves precision, suggesting efficient personalization for specific editing styles.
arXiv:2607.18227v2 Announce Type: replace Abstract: In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and imag...
EditStream is a unified DiT‑based framework that supports a wide range of interactive video tasks—Text‑to‑Video, Image‑to‑Video, Video‑to‑Video, Editing Propagation, Reference‑guided Video Editing, and Camera Pose Change—within a single system. It achieves fast, few‑step autoregressive generation by applying a two‑stage distillation process that combines Velocity Moment Matching with autoregressive unrolling, thereby preserving motion quality and temporal stability. The approach aims to make high‑quality diffusion‑based video models practical for real‑time creative workflows.
arXiv:2607. 15271v1 Announce Type: cross Abstract: Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints.
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.
arXiv:2608.27123v1 Announce Type: new Abstract: Conventional video editing primarily focuses on scene-level content, whereas live streaming places greater emphasis on the human subject. However, dire...