GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
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arXiv:2605.20992v4 Announce Type: replace Abstract: We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape wi...
MANGO‑Grasp introduces an anisotropic interaction framework for cross‑embodiment dexterous grasping. It represents objects as geometry‑oriented 3D Gaussian primitives to preserve local surface geometry, encodes hands with pretrained descriptors that capture morphology and kinematics, and models hand‑object interaction using anisotropic Mahalanobis fields. The method achieves state‑of‑the‑art performance on CMAP and MultiGripperGrasp benchmarks, outperforms baselines by up to 8.24 percentage points in simulation, and demonstrates strong zero‑shot transfer to the unseen SharpaWave hand with up to 16.57 percentage point improvement, achieving 86% success in real‑world experiments.
arXiv:2604.14944v3 Announce Type: replace-cross Abstract: We present HRDexDB, a real-world 4D dexterous grasping dataset capturing 3D hand-object interaction trajectories over time across five embodi...
arXiv:2610.09195v1 Announce Type: new Abstract: Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the p...
arXiv:2606. 17054v1 Announce Type: cross Abstract: Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality.
arXiv:2606. 11805v1 Announce Type: cross Abstract: Text-conditioned 3D generation has progressed rapidly for images and isolated objects, but producing a hand-object mesh remains challenging: the output must preserve language semantics, cross-view consistency, object geometry, articulated hand shape, and physically plausible contact.