arXiv AI

GeoCache: Training-Free Acceleration of Multi-View Texture Diffusion via Geometric Delta Transport

arXiv:2608. 13255v1 Announce Type: cross Abstract: Geometry-conditioned multi-view diffusion enables high-quality 3D texture generation, but its repeated per-view denoiser evaluations introduce substantial computational cost.

Hugging Face Trending Papers
Aug 10

TRACE-GS: On-Policy Trajectory Distillation with Privileged Geometric Conditioning for Sparse-View 3DGS Restoration

We present TRACE-GS, an on-policy trajectory distillation framework that leverages privileged geometric conditioning at training time, thereby adapting a diffusion prior to sparse-view 3D Gaussian Splatting (3DGS) restoration. Rather than pursuing increasingly sophisticated restoration architectures, we identify a more fundamental limitation shared by existing diffusion-based approaches: supervision at independently noised states does not cover those reached during inference.

Hugging Face Trending Papers
Jun 29

Variance Reduction on the Camera Axis: Multi-View Score Distillation for 3D

Score distillation turns a pretrained 2D diffusion model into a 3D generator, but the per-step gradient is estimated from a single randomly chosen view: it is high-variance and blind to global shape consistency. Prior work addresses this by retraining the diffusion prior on multi-view data; this improves consistency but makes the sampling contribution inseparable from prior quality.

Hugging Face Trending Papers
Aug 6

G$^2$ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation

Dense colored LiDAR maps provide accurate city-scale geometry, but lifting them into 3D Gaussian Splatting (3DGS) retains millions of primitives, making the resulting models costly to store, transmit, render, and adapt. Aggressive primitive reduction alleviates this burden, but can remove the local surface support needed for stable novel-view synthesis and downstream geometric use.

Hugging Face Trending Papers
Jun 11

Surflo: Consistent 3D Surface Flow Model with Global State

Geometry is invariant to viewpoint, which makes any collection of images a redundant encoding of a single 3D state. Existing feed-forward reconstruction models fail to exploit this: per-view methods emit overlapping, unaligned pointmaps that grow linearly with input count, while global-latent methods commit to a fixed, low-resolution output.

arXiv Machine Learning
Jul 31

A Query-Efficient Stochastic Volume Rendering Framework for Time-Varying Implicit Neural Volumes

arXiv:2607. 28047v1 Announce Type: cross Abstract: Time-varying implicit neural representations (INRs) provide a compact representation of scientific volumes and, for modalities such as dynamic X-ray computed tomography (CT), are often the only practical way to represent the data.

By Alper Sahistan, Haichao Miao, Zhimin Li, Peer-Timo Bremer, Joshua A Levine, Valerio Pascucci
Hugging Face Trending Papers
Aug 3

StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to online scenarios where calibrated views arrive sequentially and the scene must be updated causally.

Hugging Face Trending Papers
Jul 26

OmniCache: Multidimensional Hierarchical Feature Caching For Diffusion Models

High-resolution image and video diffusion models, including SD3, FLUX, and recent video diffusion transformers, have substantially improved generative quality but remain expensive at inference time because they repeatedly evaluate attention-heavy denoisers over many sampling steps. We address this inefficiency by exploiting redundancy in intermediate diffusion features rather than changing model weights or retraining.