Neural Radiance Fields (NeRF) synthesize photorealistic novel views from dense image collections, but degrade sharply when few views are available. We attribute a specific, measurable defect to the ob...
arXiv:2610.27776v1 Announce Type: new
Abstract: Neural Radiance Fields (NeRF) achieve high-quality novel-view synthesis by representing a scene as a continuous volumetric radiance field. However, the...
By Zongji Wang
NaCR: Visual Localization via NeRF-aided Camera Ray Regression proposes a unified framework that integrates Neural Radiance Fields (NeRF) with Camera Ray Regression (CRR) to improve visual localization accuracy. The method enhances the CRR baseline with three simple improvements, augments training data by synthesizing novel views from a pre‑trained NeRF, and employs a closed‑loop supervision pipeline that back‑propagates photometric rendering errors to refine predicted camera rays. A two‑stage training curriculum ensures stable convergence, and experiments on indoor and outdoor benchmarks show competitive accuracy with validated component efficacy.
By Yesheng Zhang, Xiang Dai, Xu Zhao, Chongyang Zhang
arXiv:2609.23436v1 Announce Type: new
Abstract: Novel view synthesis from sparse observations is severely under-constrained. Although 3D Gaussian Splatting (3DGS) enables real-time rendering, it prod...
By Hongfei Zhu, Haochen Deng, Sitao Zhang, Ling Zhou
arXiv:2610.07958v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
By Minhyeok Lee, Jungho Lee, Minseok Kang, Heeseung Choi, Ig-Jae Kim, Sangyoun Lee
Efficient Confidence-Aware Densification for 3DGS proposes a new densification strategy for 3D Gaussian Splatting that replaces opacity-based sampling with error-driven placement of primitives. The method keeps a fixed primitive budget and places new primitives where image error and low learned confidence are highest, relocating under-contributing primitives accordingly. Across 24 scenes, it outperforms existing fixed-budget methods—including 3DGS-MCMC, ConeGS, and EDGS—in PSNR, SSIM, and LPIPS at budgets from 100k to 2M primitives, and can also leverage prior-based initialization to match or exceed prior methods.
By Manuel Hofer, Thomas K\"ohler, Felix Windisch, Bernhard Kerbl, Markus Steinberger, Lukas Radl