Hugging Face Trending Papers

TRACE-GS: On-Policy Trajectory Distillation with Privileged Geometric Conditioning for Sparse-View 3DGS Restoration

We present TRACE-GS, an on-policy trajectory distillation framework that leverages privileged geometric conditioning at training time, thereby adapting a diffusion prior to sparse-view 3D Gaussian Splatting (3DGS) restoration. Rather than pursuing increasingly sophisticated restoration architectures, we identify a more fundamental limitation shared by existing diffusion-based approaches: supervision at independently noised states does not cover those reached during inference.

arXiv Computer Vision
Sep 4

Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations

The paper introduces 3D Morphological Perturbations, an optimization‑free regularizer for 3D representations such as NeRF and 3D Gaussian Splatting. By treating each Gaussian as a pixel‑like element, the method applies scale, rotation, and pruning perturbations to preserve spatial consistency across views, eliminating the need for per‑scene optimization during dataset curation. Experiments on a lightweight video diffusion sandbox and a 14B‑parameter video model show that the approach improves geometric priors, reduces mean depth error by 12.5% over state‑of‑the‑art 3D artifact refiners, and boosts downstream robotics policy success rates by up to 8.0% on three manipulation tasks.

By Onat \c{S}ahin, Mohammad Altillawi, George Eskandar, Carlos Carbone, Ziyuan Liu
arXiv Computer Vision
Aug 25

GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors

GaussVid introduces a 3D-aware video restoration framework that enhances sparse-view 3D Gaussian Splatting (3DGS) reconstructions. By creating a large-scale 3DGS video dataset and employing a camera-conditioned geometric prior anchored on the first and last frames, the method injects spatial structure into video generation, ensuring geometrically grounded restoration across viewpoints. Experiments demonstrate superior pixel- and structure-level fidelity (PSNR/SSIM) and improved multi-view consistency compared to other video-prior restoration methods, while maintaining competitive perceptual quality (LPIPS).

By Xinhui Liu, Can Wang, Wei Jiang, Wei Wang, Dong Xu
arXiv Computer Vision
Sep 22

D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction

arXiv:2609.22941v1 Announce Type: new Abstract: Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and m...

By Yunqi Gao, Zhanfeng Liao, Hanzhang Tu, Zhaoqi Su, Guoqing Zheng, Songtao Wang, Hongwen Zhang, Zhou Xue, Leyuan Liu, Yebin Liu
Hugging Face Trending Papers
Jun 24

PRISM: Feed-Forward Single-Image 3D Reconstruction via Geometric Warp-Residual Modeling

Reconstructing 3D scenes from a single image is a fundamental challenge in computer vision, with broad applications in virtual reality, robotics, and content creation. Recent methods achieve outstanding performance by leveraging camera-controlled video diffusion models, but rely on iterative diffusion sampling, which greatly limits their practical deployment.

arXiv Computer Vision
Sep 16

Bi-FlowGS: Bridging Generative View Completion and Gaussian Geometry through Bidirectional Flow Co-Refinement

Bi-FlowGS introduces a bidirectional co-refinement framework that links generative view completion with 3D Gaussian Splatting geometry. It employs Video-to-Geometry Flow Distillation (V2G) to transfer temporal correspondence from restored videos into Gaussian geometry, mitigating the Geometry Cheating problem. Simultaneously, Geometry-to-Video Flow-Guided Restoration (G2V) uses the current 3DGS geometry to guide temporally consistent video restoration, creating a loop where restored videos and optimized geometry iteratively improve each other, leading to better rendering quality and geometric consistency on wide-baseline and 360° benchmarks.

By Yuetong Wang, Jinsheng Quan, Yi Yang, Yawei Luo
arXiv Computer Vision
Sep 7

Learning 3D Editing without Paired Supervision via Generative Prior Distillation

The paper introduces a framework for instruction‑guided 3D editing that does not require paired 3D supervision. It distills visual, semantic, and geometric knowledge from foundation models into a 3D editing model using a differentiable rendering pipeline, guided by a 2D visual prior from an image editing model and a semantic prior from a Vision‑Language Model. A 3D‑aware Distribution Matching regularization is added to prevent geometric collapse and ensure realistic 3D outputs, leading to superior instruction fidelity and cross‑view consistency compared to state‑of‑the‑art baselines.

By Hao Wen, Weibin Yun, Hongxing Fan, Haotian Lu, Rui Chen, Zehuan Huang, Lu Sheng