arXiv:2607. 00885v1 Announce Type: cross Abstract: Recent advances in neural rendering have established 3D Gaussian Splatting (3DGS) as a highly efficient representation for novel view synthesis, enabling fast training and real-time rendering with strong fidelity.
By Kangmin Seo, Sangeek Hyun, MinKyu Lee, Jae-Pil Heo
Reconstructing 3D scenes from a single image is a fundamental challenge in computer vision, with broad applications in virtual reality, robotics, and content creation. Recent methods achieve outstanding performance by leveraging camera-controlled video diffusion models, but rely on iterative diffusion sampling, which greatly limits their practical deployment.
arXiv:2608. 13255v1 Announce Type: cross Abstract: Geometry-conditioned multi-view diffusion enables high-quality 3D texture generation, but its repeated per-view denoiser evaluations introduce substantial computational cost.
By Haotang Li, Zhenyu Qi, Shaohan Henry Wang, Kebin Peng, Yutong Zhao, Zi Wang, Bo Liu, Huanrui Yang, Sen He
arXiv:2606. 13657v2 Announce Type: replace Abstract: On-policy distillation (\textsc{OPD}) has recently become a prominent post-training recipe by combining two desirable ingredients: on-policy student trajectories and dense teacher supervision.
By Guo Yu, Wenlin Liu, Yulan Hu, Hao-Xuan Ma, Jun-Peng Jiang, Han-Jia Ye
Score distillation turns a pretrained 2D diffusion model into a 3D generator, but the per-step gradient is estimated from a single randomly chosen view: it is high-variance and blind to global shape consistency. Prior work addresses this by retraining the diffusion prior on multi-view data; this improves consistency but makes the sampling contribution inseparable from prior quality.
Dense colored LiDAR maps provide accurate city-scale geometry, but lifting them into 3D Gaussian Splatting (3DGS) retains millions of primitives, making the resulting models costly to store, transmit, render, and adapt. Aggressive primitive reduction alleviates this burden, but can remove the local surface support needed for stable novel-view synthesis and downstream geometric use.
Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to online scenarios where calibrated views arrive sequentially and the scene must be updated causally.
We propose OPSD-V, an on-policy self-distillation paradigm for post-training few-step autoregressive (AR) video diffusion models. Existing few-step AR video generators can produce long videos with low latency, but still suffer from error accumulation and weakened motion dynamics during long autoregressive rollout.
arXiv:2603. 18634v3 Announce Type: replace-cross Abstract: Rapid, large-scale 3D reconstruction from multi-date satellite imagery is vital for environmental monitoring, urban planning, and disaster response, yet remains difficult due to illumination changes, sensor heterogeneity, and the cost of per-scene optimization.
By Rong Fu, Jiekai Wu, Haiyun Wei, Xiaowen Ma, Shiyin Lin, Kangan Qian, Chuang Liu, Jianyuan Ni, Simon James Fong
High-fidelity image generation faces a trade-off between speed and quality. Diffusion models produce strong visuals but require costly iterative sampling.
Geometry is invariant to viewpoint, which makes any collection of images a redundant encoding of a single 3D state. Existing feed-forward reconstruction models fail to exploit this: per-view methods emit overlapping, unaligned pointmaps that grow linearly with input count, while global-latent methods commit to a fixed, low-resolution output.
arXiv:2508. 05950v4 Announce Type: replace-cross Abstract: We propose CLONE, a Continuous Latent Optimization framework for Normal Estimation via 3D Gaussian splatting.
By Yanxing Liang, Yinghui Wang, Wei Li, Tao Yan, Jiaxing Shen