arXiv Computer Vision

Manifold4D: Denoising on Point Cloud Rendered Manifolds for Video Re-shooting

Manifold4D introduces a new denoising strategy for video re‑shooting that injects a rendered point‑cloud directly into the initial noise manifold, eliminating the need for the render to be an explicit conditioning stream during denoising. This approach allows the network to rely solely on the source video as a visual condition, improving camera‑control accuracy on the DAVIS‑Traj benchmark and Vista4D set, with significant reductions in rotation and translation errors while maintaining video fidelity. User studies confirm enhanced trajectory following and dynamic consistency, especially for large yaw amplitudes and even when the render is corrupted.

arXiv AI
Aug 21

Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Models

arXiv:2608. 19556v1 Announce Type: cross Abstract: Streaming autoregressive diffusion models enable real-time, long-horizon video generation, but their training objectives optimize local frame prediction rather than the geometry and dynamics of a coherent world: long rollouts accumulate geometric drift and degrade into static or unnatural motion.

By Yuanhao Ban, Jiaqi Feng, Hengguang Zhou, Xiaohuan Pei, Justin Cui, Cho-Jui Hsieh
Hugging Face Trending Papers
Aug 20

Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Models

Streaming autoregressive diffusion models enable real-time, long-horizon video generation, but their training objectives optimize local frame prediction rather than the geometry and dynamics of a coherent world: long rollouts accumulate geometric drift and degrade into static or unnatural motion. Recent bidirectional approaches address this problem using rewards signals built upon 3D Gaussian-Splatting reconstruction.

arXiv Computer Vision
Sep 4

FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlow

FlashRender is a few-step generative rendering framework that quickly retakes a source video along a target camera trajectory. It addresses discretization error by introducing Representation Transformation and Alignment (RETA) to align source-video representations with target-video features, reducing denoising trajectory curvature. The model is further refined with a MeanFlow objective and on-policy flow map distillation, achieving video quality and geometric consistency comparable to multi-step baselines at a 25× lower sampling cost while improving camera controllability.

By Byeongjun Park, Byung-Hoon Kim, Hyungjin Chung
Hugging Face Trending Papers
Jul 2

NeoMap: Training-free Novel-View Synthesis from Single Images and Videos

We study the challenging problem of novel view video synthesis from single images or monocular videos. Existing methods, which operate under the assumption that pre-trained video models lack native novel view synthesis capability and enforce view alignment via camera conditioning, task-specific fine-tuning, or stepwise hard denoising guidance, often suffer from artifacts and compromised global scene consistency.

arXiv Computer Vision
Aug 27

4DStreamCtrl: Interactive Video Generation with Online 4D Control

The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.

By Shiqian Li, Chenguo Lin, Zhiguang Liu, Yu Tang, Jiarong Ou, Rui Chen, Yixin Zhu
arXiv Machine Learning
Sep 14

AnyView: Synthesizing Any Novel View in Dynamic Scenes

AnyView is a diffusion-based video generation framework designed for dynamic view synthesis, requiring minimal inductive biases or geometric assumptions. It trains a generalist spatiotemporal implicit representation using diverse data sources—monocular, multi-view static, and multi-view dynamic—to produce zero-shot novel videos from arbitrary camera locations and trajectories. The authors evaluate AnyView on standard benchmarks, introduce a new challenging benchmark called AnyViewBench for extreme dynamic view synthesis, and demonstrate that AnyView outperforms baselines in maintaining realistic, plausible, and spatiotemporally consistent videos across diverse real-world scenarios.

By Basile Van Hoorick, Dian Chen, Shun Iwase, Pavel Tokmakov, Muhammad Zubair Irshad, Igor Vasiljevic, Swati Gupta, Fangzhou Cheng, Sergey Zakharov, Vitor Campagnolo Guizilini
arXiv Computer Vision
Aug 21

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

arXiv:2608. 20335v1 Announce Type: new Abstract: We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS).

By Yudong Jin, Tao Xie, Qihang Zhang, Zehong Shen, Zhen Xu, Yujun Shen, Hujun Bao, Xiaowei Zhou, Yinghao Xu
Hugging Face Trending Papers
Aug 20

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction.