Neural Radiance Fields (NeRF) synthesize photorealistic novel views from dense image collections, but degrade sharply when few views are available. We attribute a specific, measurable defect to the ob...
arXiv:2610.27776v1 Announce Type: new
Abstract: Neural Radiance Fields (NeRF) achieve high-quality novel-view synthesis by representing a scene as a continuous volumetric radiance field. However, the...
By Zongji Wang
NaCR: Visual Localization via NeRF-aided Camera Ray Regression proposes a unified framework that integrates Neural Radiance Fields (NeRF) with Camera Ray Regression (CRR) to improve visual localization accuracy. The method enhances the CRR baseline with three simple improvements, augments training data by synthesizing novel views from a pre‑trained NeRF, and employs a closed‑loop supervision pipeline that back‑propagates photometric rendering errors to refine predicted camera rays. A two‑stage training curriculum ensures stable convergence, and experiments on indoor and outdoor benchmarks show competitive accuracy with validated component efficacy.
By Yesheng Zhang, Xiang Dai, Xu Zhao, Chongyang Zhang
arXiv:2609.23436v1 Announce Type: new
Abstract: Novel view synthesis from sparse observations is severely under-constrained. Although 3D Gaussian Splatting (3DGS) enables real-time rendering, it prod...
By Hongfei Zhu, Haochen Deng, Sitao Zhang, Ling Zhou
arXiv:2610.07958v1 Announce Type: new
Abstract: Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a scene in a single forward pass, replacing per-scene optimization with a network trained across...
By Minhyeok Lee, Jungho Lee, Minseok Kang, Heeseung Choi, Ig-Jae Kim, Sangyoun Lee
Efficient Confidence-Aware Densification for 3DGS proposes a new densification strategy for 3D Gaussian Splatting that replaces opacity-based sampling with error-driven placement of primitives. The method keeps a fixed primitive budget and places new primitives where image error and low learned confidence are highest, relocating under-contributing primitives accordingly. Across 24 scenes, it outperforms existing fixed-budget methods—including 3DGS-MCMC, ConeGS, and EDGS—in PSNR, SSIM, and LPIPS at budgets from 100k to 2M primitives, and can also leverage prior-based initialization to match or exceed prior methods.
By Manuel Hofer, Thomas K\"ohler, Felix Windisch, Bernhard Kerbl, Markus Steinberger, Lukas Radl
arXiv:2511.16030v3 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) enables efficient, high-fidelity novel view synthesis, yet its performance degrades severely under sparse-view supervi...
By Zijian Wu, Mingfeng Jiang, Zidian Lin, Ying Song, Ziqian Lu, Qun Wu, Hanjie Ma
arXiv:2608. 12032v1 Announce Type: cross Abstract: Video diffusion transformers are costly to sample: every denoising step applies self-attention over a long 3D token sequence, a quadratic cost that dominates as resolution and duration grow.
By Enhuai Liu, Yunke Wang, Yutong Wang, Changming Sun, Chang Xu
arXiv:2607. 13682v2 Announce Type: cross Abstract: Radiative Gaussian splatting reconstructs sparse-view CT fast and accurately, and recent work attaches per-Gaussian posteriors to yield per-voxel uncertainty maps.
By Chulin Zhao, Yiran Xu, Shu Liu
arXiv:2603. 12478v2 Announce Type: replace-cross Abstract: Multimodal instruction tuning is often compute-inefficient because training budgets are spread across large mixed image-video pools whose utility is highly uneven.
By Rujie Wu, Haozhe Zhao, Hai Ci, Yizhou Wang
arXiv:2605.26616v2 Announce Type: replace
Abstract: While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D recons...
By Zhenhua Du, Zhen Tan, Haoyu Zhang, Dewen Hu, Shuaifeng Zhi, Peidong Liu
Spackle is a lightweight residual learning framework designed to improve large-view single-image novel view synthesis (NVS) by mitigating capacity competition in hybrid decoupled systems that combine 3D Gaussian Splatting (3DGS) and diffusion models. It operates in three stages: predicting base 3DGS attributes, automatically identifying poorly reconstructed regions, and learning a residual 3DGS focused on those areas. During inference, Spackle merges the baseline and augmented Gaussians to produce high-fidelity novel views, achieving state‑of‑the‑art performance on large-view-deviation cases.
By Xuanzhi Liu, Yuhe Zhou, Xinyi Wu, Zhenyao Wu, Jinghao Chen, Ruize Han, Song Wang