arXiv:2607. 00889v1 Announce Type: cross Abstract: We present DeWorldSG, a novel framework that generates spatio-temporally robust 3D Semantic Scene Graphs from RGB-D sequences.
By Seok-Young Kim, Abdelrahman Elskhawy, Taewook Ha, Dooyoung Kim, Eunjae Shin, Benjamin Busam, Woontack Woo
arXiv:2512. 23020v3 Announce Type: replace-cross Abstract: 3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes.
By Wenyuan Huang, Zhenyu Zhang, Zhao Wang, Zhou Wei, Ting Huang, Fang Zhao, Jian Yang
arXiv:2606. 31919v1 Announce Type: cross Abstract: Zero-shot Object Goal Navigation (ZSON) with RGB-only perception poses a fundamental challenge for embodied agents, as the absence of explicit depth information introduces severe physical uncertainty and semantic-physical misalignment.
By Wenyuan Xie, Shaokai Wu, Yijin Zhou, Yanbiao Ji, Guodong Zhang, Bayram Bayramli, Qiuchang Li, Xunchu Zhou, Yue Ding, Hongtao Lu
Hierarchical 3D scene graphs are a promising representation for high-level spatial reasoning in autonomous mobile platforms. However, existing extraction frameworks typically rely on purely local visual clustering or strict geometric heuristics, such as wall-separated rooms, which fail in open-plan or arbitrarily-structured environments.
arXiv:2606. 06721v1 Announce Type: cross Abstract: Robots that operate over extended periods should not merely visit space; they should progressively understand it.
By Junyu Mao, Sara Ayoubi, Vishnu D. Sharma, Ilija Had\v{z}i\'c, Matthew Andrews
arXiv:2609.38620v1 Announce Type: new
Abstract: Neural implicit representations have had a significant impact on scene reconstruction by enabling robots to build continuous, differentiable, and high-...
By Hanwen Cao, Wenqiang Wu, Kuang-Ting Tu, Mathias Otnes, Jeffrey Delmerico, Rui Wang, Yulun Tian, Nikolay Atanasov
arXiv:2603. 16016v2 Announce Type: replace-cross Abstract: A single egocentric image typically captures only a small portion of the floor, yet a complete metric traversability map of the surroundings would better serve applications such as indoor navigation.
By Subhransu S. Bhattacharjee, Dylan Campbell, Rahul Shome
arXiv:2601. 10168v3 Announce Type: replace-cross Abstract: Open-vocabulary 3D Scene Graph (3DSG) can enhance various downstream tasks in robotics by leveraging structured semantic representations, yet current 3DSG construction methods suffer from semantic inconsistencies caused by noisy cross-image aggregation under occlusions and constrained viewpoints.
By Yue Chang, Rufeng Chen, Zhaofan Zhang, Yi Chen, Yifan Tian, Sihong Xie
Metric-Bench introduces a new benchmark for Vision‑Language Models (VLMs) that focuses on metric‑spatial reasoning in indoor scenes by using in‑image reference objects with known dimensions. The accompanying MetricReasoner fine‑tuning recipe employs structured prompts and numerical rewards to implicitly learn 2D‑to‑3D mapping without camera intrinsics. Experiments show that this approach improves spatial metric understanding by 43.1 % over existing models and boosts downstream embodied tasks, while also delivering gains on general VLM benchmarks.
By Yuling Xi, Haokai Zhang, Muzhi Zhu, Hao Zhong, Zongze Du, Hengyu Zhao, Chenchen Jing, Yufei Yin, Bin Qin, Yongjie Yang, Zhenbo Luo, Hao Chen, Chunhua Shen
arXiv:2607. 13072v1 Announce Type: cross Abstract: Zero-shot object-goal navigation aims to enable an intelligent agent to explore and navigate to objects of unknown categories in an unfamiliar environment without specific target training.
By Luyuan Jia, Yinfeng Yu
The paper introduces a privacy‑preserving approach for semantic segmentation that fuses high‑resolution depth with ultra‑low‑resolution RGB images. A joint 2D framework uses depth to guide RGB reconstruction and RGB‑D segmentation, while an end‑to‑end 2D‑to‑3D pipeline consolidates 2D features for 3D segmentation. Experiments on ScanNet demonstrate superior 2D and 3D performance compared to other privacy‑preserving methods, strong zero‑shot transfer to SUN RGB‑D and SceneNN, and reduced recoverability of sensitive data, with real‑robot tests showing effective object‑goal navigation.
By Xuying Huang, Swithinraj Moses Daniel, Sicong Pan, Sebastian Houben, Maren Bennewitz
Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries.