Zero-shot Skeleton Action Recognition (ZSAR) remains ambiguous when unseen actions share similar skeleton joint dynamics but differ in objects or scene context. RGB provides these missing cues, yet existing multimodal methods typically maintain independent skeleton and RGB scoring branches and fuse their outputs.
The paper introduces Skeleton-Language feature Pooling Switching, a weakly‑supervised vision‑language pretraining strategy for skeleton‑based zero‑shot spatio‑temporal action localization. It replaces video‑level pooling with instance‑level feature computation during inference, enabling the model to estimate unseen actions without costly annotations. Additionally, Scene‑Mixed Discriminative Contrastive Learning is proposed to separate actions at the instance level within mixed scenes using a MIL framework, and experiments on four public datasets confirm the method’s effectiveness.
By Koshiro Nagano, Fumiaki Sato, Ryo Hachiuma, Kazuki Tsutsukawa, Taiki Sekii
arXiv:2607. 00716v1 Announce Type: cross Abstract: Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs.
By Yingjie Dai, Tianyang Xu, Yanglin Deng, Xiao-Jun Wu, Josef Kittler
Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory.
arXiv:2607. 17342v1 Announce Type: cross Abstract: Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision.
By Yuhang Wen, Mengyuan Liu, Zixuan Tang, Junsong Yuan, Sirui Li, Beichen Ding
The paper introduces Timo, a kinematics-aware multimodal diffusion transformer designed for human motion generation. Timo employs fully shared multimodal attention, flow matching, and geometric/rotational-kinematics supervision to better coordinate articulated motion, and uses a two-stage curriculum to align motion with text captions. The authors also present a new benchmark of 40,025 clips from six datasets, showing that Timo outperforms state‑of‑the‑art methods, achieving a 40.8% relative improvement over Kimodo on average.
By Zhao Wang, Jiangtao Hu, Jack Yu, Tao Yu
UniMate is a unified foundation model that generates articulated motion for any skeleton from a rigged 3D asset and a text prompt, eliminating the need for test‑time optimization or per‑skeleton retraining. It uses a topology‑aware diffusion transformer that incorporates skeletal topology through graph‑aware attention bias, spectral rotary position embedding, and a global topological conditioner. Trained on the newly curated UniML3D dataset of 13,006 diverse motion sequences, UniMate outperforms existing baselines in quality, generalization, and efficiency, and supports zero‑shot cross‑topology transfer, in‑betweening, expansion, and text‑guided editing.
By Linzhan Mou, Jiahui Lei, Zhiyang Dou, Chenyue Cai, Chaoyue Song, Adam Finkelstein, Szymon Rusinkiewicz
Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs. In real-world deployments, such as egocentric vision, crowded surveillance, wearable devices, or edge robotics, limited field-of-view (FoV) frequently causes substantial joint visibility dropout, leading to severe performance degradation that existing models are largely unprepared to handle.
arXiv:2608. 19987v1 Announce Type: new Abstract: Skeleton-based Video Anomaly Detection (VAD) offers a robust, privacy-preserving solution for identifying abnormal behaviors.
By Jakub Micorek, Mateusz Kozi\'nski, Horst Possegger
arXiv:2606. 06853v1 Announce Type: cross Abstract: The new era has witnessed a remarkable capability to extend Vision-Language Models (VLMs) for tackling tasks of video understanding.
By Yifan Xu, Chao Zhang, Ruifei Ma, Fei Gao, Zhifei Yang, Jiaxing Qi, Zhipeng Chen
arXiv:2607. 10984v1 Announce Type: cross Abstract: Existing Stochastic 3D Human Motion Prediction models are fundamentally constrained by hard-coding the skeleton kinematics, severely limiting generalization, preventing cross-dataset training, and requiring complex data retargeting.
By Cecilia Curreli, Florian Hofherr, Dominik Muhle, Abhishek Saroha, Riccardo Marin, Daniel Cremers
arXiv:2606. 01014v1 Announce Type: cross Abstract: We address text-based 3D human motion editing, where the goal is to preserve the style and structure of a source motion while applying edits described in natural language.
By Gyojin Han, Junmo Kim