Qwen-Audio-3.1-Realtime: Towards Reliable Agentic Voice Interaction
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
The Flow has not summarised this story yet — read it at arXiv Computation and Language.
Natural interaction in digital and physical environments requires continuous perception and timely responses. Spoken dialogue relies on acoustic and linguistic cues, while video interaction also requi...
arXiv:2609.13814v1 Announce Type: new Abstract: Natural interaction in digital and physical environments requires continuous perception and timely responses. Spoken dialogue relies on acoustic and li...
SpeechGym is an audio‑native environment that lets two omni‑modal models converse entirely in native audio, eliminating external ASR/TTS and API boundaries while preserving the tasks, tools, and success checks of a standard text‑based agent benchmark. By training end‑to‑end, the framework addresses perceptual failures—such as misheard arguments that cascade into failed calls—and behavioural failures, both of which are automatically labeled for free. Using per‑turn process rewards to overcome reward sparsity, agents trained in SpeechGym transfer to an independent voice benchmark, doubling task success and improving efficiency in turns and tokens.
arXiv:2609.24812v1 Announce Type: new Abstract: Voice provides a natural and immediate interface for AI agents. Many settings in which voice agents could be useful, including meetings, households, an...
SteerDuplex is a full‑duplex speech dialogue model that can be steered along attributes such as tone, persona, speaking rate, and voice style in response to user instructions. The authors introduce a taxonomy of text‑ and audio‑based steerability, identify gaps in existing models, and fine‑tune a Moshi‑based model with reinforcement learning to improve timing and response continuity. They also present SteerBench, a benchmark of 390 spoken prompts and 1,067 human‑authored rubrics, showing significant gains in audio‑steering pass rates and interruption handling compared to open baselines.
arXiv:2606. 05121v1 Announce Type: cross Abstract: Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting.