RoboCousin is an extensible simulation platform that transforms user-provided observations into reusable assets, scenes, and expert trajectories for bimanual robotic manipulation. It converts object images into simulation-ready models with visual, collision, semantic, and physical metadata, automatically generates grasp candidates, and builds digital cousins that vary objects, backgrounds, layouts, and language instructions while preserving task-relevant affordances. The platform supports both tabletop and room-level scene construction, and the authors release RoboCousin-OBD with over 3,000 annotated objects and 50 backgrounds, generating more than one million expert trajectories across 50 tasks, with simulation and real-robot experiments demonstrating comparable annotation quality and effective sim-to-real transfer.
By Jingxuan Zhu, Jingyi Li, LiangLiang Chen, Zhiyuan Jing, Jidong Zhang, Hongming Li
arXiv:2609.36024v1 Announce Type: new
Abstract: Reconstructing simulation-ready 3D scenes from real-world observations enables robotics, gaming, and immersive applications, yet existing methods large...
By Shuzhao Xie, Lelin Wang, Guying Lin, Zhi Wang, Minchen Li
arXiv:2602. 09153v2 Announce Type: replace-cross Abstract: Simulation has become a key tool for training and evaluating home robots at scale, yet existing environments fail to capture the diversity and physical complexity of real indoor spaces.
By Nicholas Pfaff, Thomas Cohn, Sergey Zakharov, Rick Cory, Russ Tedrake
arXiv:2609.38982v1 Announce Type: cross
Abstract: Coding agents powered by large language models (LLMs) have shown remarkable abilities to autonomously reason about and achieve goals in the digital w...
By Jiaheng Hu, Roberto Martin-Martin, Peter Stone, Rocky Duan, Zhenyu Jiang, Guanya Shi
arXiv:2606.17446v2 Announce Type: replace-cross
Abstract: Simulation enables scalable robot data collection, but raw 3D assets provide only geometry, lacking the semantic, interactive, and physical k...
By Haoran Lu, Mutian Shen, Shuyang Yu, Yu Xiao, Songling Liu, Jianshu Zhang, Shang Wu, Yue Chen, Guo Ye, Jiayi Wang, Zhaoran Wang, Han Liu
arXiv:2606. 28385v1 Announce Type: cross Abstract: Recent advances in robot world models enable synthetic video generation for embodied prediction and planning.
By Minh-Loi Nguyen, Nghiem Tuong Diep, Hung Khang Nguyen, Minh Le, Doanh Le Thien, Hoang H. Tran, Dung D. Le, Vu N. Duong, Daniel Sonntag, An Thai Le, Duy Minh Ho Nguyen, Vien Anh Ngo, Tran Van Nhiem
arXiv:2607. 19190v1 Announce Type: cross Abstract: Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation.
By Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
arXiv:2606. 28128v1 Announce Type: cross Abstract: Video generation models have emerged as a promising paradigm for embodied world simulation.
By Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou
arXiv:2601. 20334v2 Announce Type: replace-cross Abstract: Robotic manipulation has increasingly adopted vision-language-action (VLA) models, which achieve strong performance but typically require task-specific demonstrations and fine-tuning, and often generalize poorly under domain shift.
By Brian Y. Tsui, Alan Y. Fang, Tiffany J. Hwu
arXiv:2606. 12936v2 Announce Type: replace-cross Abstract: Wet-lab robots can improve the reproducibility, throughput, and safety of biomedical experiments, but scaling their learning requires customizable simulators for safe and reproducible task generation, open editable laboratory assets, and efficient pipelines that turn limited demonstrations into usable training data.
By Zhe Liu, Huanbo Jin, Zhaohui Du, Zhe Wang, Dongzhan Zhou, Minting Pan, He Xu, Peijia Li, Jiaming Gu, Quan Lu, Qi Wang, Bin Ji, Ting Xiao
Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators.
arXiv:2606. 31200v1 Announce Type: new Abstract: Generalizable robotic grasping in cluttered environments is essential for deploying manipulators in unstructured human spaces, yet existing VLM-based methods rely on visual similarity for object matching, neglecting physical affordances such as handle graspability and material fragility, and operate open-loop without spatial reasoning or failure recovery, limiting their effectiveness when objects are densely packed or physically diverse.
By Tao Chen, Lizheng Liu, Jiaxu Wang, Ziyue Jiang, Ruiqi Tian, JiGuang Huo, Zhongxue Gan