Hugging Face Trending Papers

PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition

arXiv Computer Vision
Oct 12

Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark

The paper introduces Artisan, a multi‑agent pipeline that builds on Articraft to generate physically grounded articulated 3D assets. Artisan incorporates physical simulation feedback to ensure attributes such as collision‑free motion, stability under gravity, and accurate mass and material properties. The authors also present a unified benchmark covering spatial fidelity, physical plausibility, downstream task performance, and overall quality, evaluated on 100 reference assets and 100 stability prompts, where Artisan shows competitive spatial fidelity and the lowest collision and highest stability rates among tested models.

By Xudong Cai, Ruijie Zhu, Haoliang Shang, Ruining Li, Marc Pollefeys, Shangzhe Wu, Andrea Vedaldi, Chuanxia Zheng
arXiv AI
Jun 11

Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models

arXiv:2606. 11324v1 Announce Type: cross Abstract: We introduce Embodied-R1.

By Yifu Yuan, Yaoting Huang, Xianze Yao, Yutong Li, Shuoheng Zhang, Linqi Han, Pengyi Li, Jiangeng Sun, Wenting Jia, Zhao Zhang, Yuhao Liu, Ruihao Liao, Yucheng Hu, Qiyu Wu, Yuxiao Li, Zibin Dong, Fei Ni, Yan Zheng, Shuyang Gu, Yi Ma, Hongyao Tang, Han Hu, Jianye Hao
arXiv Computer Vision
Aug 28

4DSynth: Controllable Procedural World Synthesis for Dynamic Embodied Simulation

4DSynth is a controllable procedural system that transforms natural-language descriptions, blueprint masks, or single photographs into editable 4D environments featuring explicit geometry, animated actors, collision-free trajectories, and physics-ready simulation states. The system unifies animation, camera planning, rendering, and task generation within a single geometry-grounded representation, enabling scalable creation of dynamic embodied simulation scenes. Using 4DSynth, the authors built 4DSynth-Nav, an interactive navigation benchmark that demonstrates the reproducibility and tunability of procedural failures across vision‑language models.

By Zehao Qi, Haochen Luo, Jia-Wang Bian, Zeyu Ma, Shuyang Sun
arXiv AI
Aug 11

WorldSimProbe: Diagnosing Simulator Faithfulness in Action-Conditioned World Models for Embodied Manipulation

arXiv:2608. 09298v1 Announce Type: cross Abstract: Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation.

By Peterson Co, Sicheng Hu, Chunxuan Jiao, Hongyang Cheng, Yulin Luo, Yijie Xu, Sixiang Chen, Zhongxia Zhao, Zihao Wang, DaFeng Chi, Peidong Liu, YuTong Chen, Henghua Liu, Zhihao Yuan, Huizhu Jia, Yuzheng Zhuang, Tianle Zhang, Liang Lin, Huajie Tan, Shanghang Zhang
arXiv AI
Sep 23

DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulation

arXiv:2609.23103v1 Announce Type: cross Abstract: While simulation-ready deformable assets are essential for in-silico robotic manipulation tasks, existing generation frameworks typically assess phys...

By Guanxiong Chen, Yiduo Qu, Qianjun Xia, Pengyu Jing, Yixian Cheng, Bole Ma, Pengzhi Yang, Bingyang Zhou, Ziming Li, Shashwat Suri, Gongbo Sun, Chao Liu, Peter Yichen Chen, Ziqiu Zeng, Fan Shi
arXiv Computer Vision
Oct 7

EmbodiedSmith: Scaling Embodied Data through Recursive Self-Improvement Flywheel in Simulation

arXiv:2610.07969v1 Announce Type: new Abstract: Scaling robotic foundation models requires diverse training data and reliable evaluation environments. Simulation offers a scalable solution, yet exist...

By Yikai Qin, Yifei Deng, Mingjian Liang, Wenxuan Song, Zepeng Lin, Zhiyi Jiang, Jiajun Fu, Qiao Sun, Huashuo Lei, Xicheng Gong, Jiayi Chen, Han Zhao, Shuanghao Bai, Pengxiang Ding, Pengwei Wang, Haoang Li