Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories.
arXiv:2603.12064v3 Announce Type: replace
Abstract: We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a settin...
By Shuo Sun, Unal Artan, Malcolm Mielle, Achim J. Lilienthaland, Martin Magnusson
The paper introduces a top‑down approach for multi‑person 3D reconstruction from multiple views, using a unified, instance‑centric human‑aware 3D space. Observations from different cameras are lifted into this shared space where geometry, appearance, and semantic cues are jointly encoded, and a spatial contrastive learning strategy aligns features of the same person across views while separating different individuals. The method then regresses SMPL parameters from 3D tokens in a feed‑forward manner, achieving robust, accurate, and efficient reconstruction even under severe occlusions.
By Yuanwang Yang, Buzhen Huang, Zongxuan Ren, Jing Huang, Kun Li
Human mesh recovery (HMR) aims to recover 3D human meshes from images. Most existing HMR benchmarks and methods focus on either multi-person reconstruction from a single view or single-person reconstruction from multiple views, where the number of subjects and the scene scale are relatively limited.
WildHSR introduces a lightweight adaptation of 3D foundation models to jointly recover metric cameras, scene geometry, and persistent person identities from monocular video. By generating pseudo‑scale labels from curated web footage and fine‑tuning a Scale Readout, the method predicts metric scale directly from foundation‑model tokens. It also exploits intermediate query‑key features to associate per‑frame bodies, enabling feed‑forward reconstruction that outperforms state‑of‑the‑art optimization‑based methods on several benchmarks while running at 10.1 fps.
By Jerrin Bright, John Zelek
arXiv:2607. 17790v1 Announce Type: cross Abstract: Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment.
By Xiaozhong Lyu, Gen Li, Zhiyin Qian, Xucong Zhang, Marc Pollefeys, Siyu Tang
arXiv:2605.14854v3 Announce Type: replace-cross
Abstract: Human Mesh Recovery (HMR) is fundamentally ambiguous: under occlusion or weak depth cues, multiple 3D bodies can explain the same image evide...
By Patrick Kwon, Chen Chen
arXiv:2609.01276v1 Announce Type: new
Abstract: Complete 3D perception from egocentric video requires recovering the surrounding scene and the wearer's full-body motion in a shared metric frame. Exis...
By Kai Guan, Minchao Jiang, Ruichen WangLi, Wentao Zhu, Lei Zhang
arXiv:2609.15032v1 Announce Type: new
Abstract: Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either r...
By Hanzhang Tu, Zhanfeng Liao, Wei Min, Jiajun Zhang, Yebin Liu
arXiv:2609.24482v1 Announce Type: new
Abstract: Monocular 3D human pose estimation (HPE) remains challenging due to depth ambiguity, occlu- sions, and the need for temporal consistency. While multi-v...
By Mena Kamel, Natalie Won, Amrut Sarangi, Sven Jager, Albert Pla Planas
Face Video Restoration (FVR) aims to recover high-fidelity facial videos from degraded input while preserving identity and semantic consistency across frames. Existing methods often struggle to simultaneously address three key challenges: identity shift, viewpoint-entangled guidance, and perceptual realism.
Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment. A holistic and efficient multimodal model capable of reconstructing this 4D representation is therefore highly desirable.