Learn2Play Bench is a new benchmark that tests how well large language model agents learn from experience in unfamiliar, text‑based games with novel or counterintuitive rules. The benchmark provides reproducible feedback, automatic scoring, and varied game instances to evaluate learning across repeated attempts and transfer to new situations. Findings show that retaining full action records aids learning, human players outperform agents, and the choice of harness significantly impacts performance and inference cost.
By Yibo Li, Jinhang Qiu, Zhi Zheng, Qianyun Guo, Jiaying Wu, Shuo Ji, Bryan Hooi
DeepEdu‑v1 is an AI‑tutoring system tailored for Vietnamese education that addresses data‑sovereignty and local curriculum alignment issues. It uses a long‑context inference engine to reduce retrieval calls and prefill latency by about 35%, and a self‑improving agentic layer that curates verified local knowledge without fine‑tuning. In deployment, DeepEdu achieves nearly twice the speed of standard vLLM serving and raises agentic accuracy from 70.0% to 79.5% on complex tasks, especially in financial reasoning and interactive‑agent benchmarks.
By Quang Nguyen, Hieu Nguyen, Hien Hoang, Toan Pham, Cong Tran, Nam Vu
arXiv:2609.15606v1 Announce Type: cross
Abstract: Multimodal Large Language Models (MLLMs) have achieved remarkable progress on short video understanding yet remain limited on long videos due to the...
By Weixin Xu, Zhenyu Yang, Bing Wang, Shengsheng Qian, Changsheng Xu
CoLearn is an interactive, agentic tutoring system that learns about each learner through a persistent memory of mastery and misconceptions, updated with a Bayesian Knowledge Tracing model that uses a large language model as an observation function. It generates personalized questions targeting the learner’s weakest topics and recurring misconceptions, and provides a live evidence view for progress visualization and blind A/B comparison. In blind A/B tests, learners preferred questions conditioned on this memory 68‑69% of the time, and simulations show the agent’s belief converges toward the learner’s true mastery.
By Kailai He, Zhihao Wu, Linhai Zhang, Runcong Zhao, Yulan He, Jiazheng Li
arXiv:2606. 24477v1 Announce Type: cross Abstract: Video large language models (LLMs) are often constrained by computation and memory budgets, leading them to use reduced frame rates and spatial resolutions, which may cause them to miss critical information for question answering (QA).
By Yixuan Li, Guangzhi Sun, Yudong Yang, Wei Li, Zejun MA, Chao Zhang
The paper introduces LARVA, a framework that distills multi‑round video agents by jointly learning latent reasoning and visual observations. Instead of using textual captions, an observer sends compact continuous representations to a reasoner, which then selects the next action or produces an answer. The approach incorporates action and answer supervision through this interface and uses observation reconstruction and reasoning‑distribution alignment as auxiliary signals, achieving strong results on five video‑understanding benchmarks with 4B and 7B models.
By Junzhang Liu, Hao Yuan, Qi Zhang, Yiming Wu, Long Chen, Zhecan Wang