OSVE: One Step Video Editing with One Step Diffusion Models
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the reference video. Existing methods based on explicit 3D representations are limited by the accuracy of off-the-shelf reconstruction modules, which often produce inaccurate geometry for dynamic objects in monocular videos.
arXiv:2607. 06481v1 Announce Type: cross Abstract: We present PACR-Video, a parameter-efficient framework for multi-shot long video extrapolation that preserves recurring entities, scene structure, visual style, and causal progression without full generator fine-tuning.
arXiv:2608. 10932v1 Announce Type: cross Abstract: Understanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation.
arXiv:2607.18227v2 Announce Type: replace Abstract: In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and imag...
Bernini proposes a unified framework that separates semantic planning and pixel rendering for video generation and editing. An MLLM-based planner predicts target semantics in ViT embedding space, while a DiT-based renderer synthesizes pixels conditioned on this plan, text features, and source VAE features for editing. The approach introduces Segment-Aware 3D Rotary Positional Embedding and chain-of-thought reasoning, achieving state‑of‑the‑art performance on diverse video benchmarks.
The paper introduces the Multi-Instruction Multi-Shot Long-Video Editing (MMLVE) task, aiming to edit long videos with multiple instructions while maintaining consistency across shots, decoupling instructions, and preserving spatiotemporal structure. It proposes an agentic editing framework that combines Large Language Models and Vision‑Language Models for shot-level decoupling and precise instruction parsing. A new dataset, MMLVE‑Bench, and three evaluation metrics are created to benchmark this task, and experiments show the proposed MMLVE‑Agent outperforms existing closed‑source state‑of‑the‑art methods by eliminating hallucinations and ensuring seamless transitions.
The paper introduces GeoNeXt, a framework that repurposes pretrained video generative models for geometry estimation by framing it as a next‑frame prediction task. Unlike prior methods that either train separate depth/normal models or fine‑tune image diffusion backbones, GeoNeXt jointly models images and geometric targets, leveraging the structured knowledge of video models for more data‑efficient learning. Experiments show zero‑shot monocular depth and surface normal estimation that outperforms existing generative approaches and rivals discriminative state‑of‑the‑art methods while using far less training data.
The paper introduces the Multi-Instruction Multi-Shot Long-Video Editing (MMLVE) task, aiming to enable consistent editing of long videos with multiple instructions. It proposes an agentic editing framework that combines Large Language Models and Vision-Language Models for shot-level decoupling and precise instruction parsing. The authors also present the MMLVE-Bench dataset and evaluation metrics, showing that their MMLVE-Agent outperforms existing state‑of‑the‑art methods by eliminating hallucinations and preserving temporal consistency.
arXiv:2608.27529v1 Announce Type: new Abstract: Streaming 3D reconstruction from extremely long videos requires estimating camera motion and scene geometry online under bounded memory and computation...
Image-goal visual navigation is a fundamental capability for embodied agents. Existing navigation policies efficiently predict waypoint trajectories but lack visual foresight, while navigation world models can anticipate future observations but often require costly planning rollouts.
arXiv:2608.23549v1 Announce Type: new Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...