The same Persona behavior can be beneficial in one context but harmful in another, causing static Persona elicitation to perform inconsistently across tasks. We introduce the Persona Selection--Realiz...
arXiv:2608. 13482v1 Announce Type: cross Abstract: As language-model-based AI is increasingly deployed in autonomous settings, aligning its goals and values with those of humans becomes critical.
By Julian Minder, Viktor Moskvoretskii, Raghav Singhal, Difan Jiao, Andy Arditi, Shaobo Cui, Yiderigun Borjigin, Kartik Bali, Stefan Krsteski, Harsh Raj, Huu Nguyen, Jannik Brinkmann, Ashton Anderson, Roland Aydin, Robert West
arXiv:2609.39882v1 Announce Type: new
Abstract: Pre-training equips large language models (LLMs) with a broad repertoire of behavioral patterns associated with roles, styles, values, and goals. Post-...
By Kemou Li, Zhuan Shi, Qizhou Wang, Fengpeng Li, Negar Rostamzadeh, Golnoosh Farnadi, Jiantao Zhou
arXiv:2607. 26473v1 Announce Type: new Abstract: Personalizing large language models (LLMs) to individual users is essential for improving user experience, yet existing approaches typically rely on explicit preference supervision such as pairwise comparisons or demographic attributes, limiting their applicability in natural interaction settings.
By Haifeng Wu
Personalizing large language models (LLMs) to individual users is essential for improving user experience, yet existing approaches typically rely on explicit preference supervision such as pairwise comparisons or demographic attributes, limiting their applicability in natural interaction settings. We propose IRIS, a framework that learns dynamic user personas directly from implicit interaction streams by extracting behavioral signals from everyday conversations and iteratively refining persona representations through a prediction-driven closed loop without requiring explicit feedback.
arXiv:2606. 18263v1 Announce Type: cross Abstract: Large language models (LLMs) are increasingly used to simulate human populations via persona prompting, often under the assumptions that richer persona descriptions improve behavioral fidelity, similarly sized attribute combinations are equally simulatable, and persona definitions generalize across tasks.
By Aanisha Bhattacharyya, Yaman Kumar Singla, Rajiv Ratn Shah, Changyou Chen, Jitendra Ajmera
Emergi-PersonaOS is a psychology‑grounded operating system designed to manage persona agents throughout their lifecycle. It structures personas into three layers—dispositional traits, characteristic adaptations, and narrative identity—allowing the system to infer current persona states from situational cues and generate appropriate actions. The OS records experiences, evaluates revision candidates, and controls belief updates through explicit review and traceable evidence, enabling controllable evolution of persona agents over long interactions.
By Haoluan Fu, Keni Chen, Xinyu Jia, Jinpeng Wang, Yuyu Yin
The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.
The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.
By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
PersonaForge is a user‑simulation framework that generates realistic multi‑turn interactions between users and agentic systems, addressing the gap that most training data assumes single‑turn queries. It uses a four‑dimensional persona space, SOUL‑driven behavioral control calibrated to real‑user statistics, and Reverse Deep Construction from authentic seed queries to create a 6.3K‑record training set and a 138‑task benchmark called PersonaForge‑Bench across 20 professional domains. Experiments with Qwen3.5‑27B show that training with PersonaForge improves composite scores by 4.1%, especially in Task Completion (+6.0%) and Response Quality (+6.8%), while also reducing turns and tool calls, indicating more efficient interactions.
By Hanglong Lv, Dawei Zhu, Lei Li, Bowen Ye, Huaqiu Liu, Yifan Song, Bofei Gao, Weimin Xiong, Jinhao Dong, Chenhong He, Lingpeng Kong, Qi Liu, Tong Yang, Fuli Luo
arXiv:2511. 17813v3 Announce Type: replace-cross Abstract: LLM-based simulations can enable controlled studies of civic deliberation, but current systems lack speaker-attributed data and methods for evaluating long-form institutional behavior.
By Scott Merrill, Shashank Srivastava
arXiv:2605. 09159v2 Announce Type: replace Abstract: Recent work shows that large language models (LLMs) encode behavioral traits ("personas") as linear directions in activation space, often called "persona vectors".
By Nils A. Herrmann, Leander Girrbach, Kirill Bykov, Zeynep Akata