arXiv AI

R$^2$A: Learning Persona Policies Through Persona Representation Learning and Runtime Alignment

arXiv AI
Aug 14

Synthetic Persona Pretraining: Alignment from Token Zero

arXiv:2608. 13482v1 Announce Type: cross Abstract: As language-model-based AI is increasingly deployed in autonomous settings, aligning its goals and values with those of humans becomes critical.

By Julian Minder, Viktor Moskvoretskii, Raghav Singhal, Difan Jiao, Andy Arditi, Shaobo Cui, Yiderigun Borjigin, Kartik Bali, Stefan Krsteski, Harsh Raj, Huu Nguyen, Jannik Brinkmann, Ashton Anderson, Roland Aydin, Robert West
arXiv Computation and Language
1d ago

LLM Persona Unlearning

arXiv:2609.39882v1 Announce Type: new Abstract: Pre-training equips large language models (LLMs) with a broad repertoire of behavioral patterns associated with roles, styles, values, and goals. Post-...

By Kemou Li, Zhuan Shi, Qizhou Wang, Fengpeng Li, Negar Rostamzadeh, Golnoosh Farnadi, Jiantao Zhou
arXiv Machine Learning
Jul 30

Learning Dynamic User Personas from Implicit Interaction Streams via Iterative Refinement

arXiv:2607. 26473v1 Announce Type: new Abstract: Personalizing large language models (LLMs) to individual users is essential for improving user experience, yet existing approaches typically rely on explicit preference supervision such as pairwise comparisons or demographic attributes, limiting their applicability in natural interaction settings.

By Haifeng Wu
Hugging Face Trending Papers
Jul 29

Learning Dynamic User Personas from Implicit Interaction Streams via Iterative Refinement

Personalizing large language models (LLMs) to individual users is essential for improving user experience, yet existing approaches typically rely on explicit preference supervision such as pairwise comparisons or demographic attributes, limiting their applicability in natural interaction settings. We propose IRIS, a framework that learns dynamic user personas directly from implicit interaction streams by extracting behavioral signals from everyday conversations and iteratively refining persona representations through a prediction-driven closed loop without requiring explicit feedback.

arXiv AI
Jun 18

How Well Do Large Language Models Capture Human Personality?

arXiv:2606. 18263v1 Announce Type: cross Abstract: Large language models (LLMs) are increasingly used to simulate human populations via persona prompting, often under the assumptions that richer persona descriptions improve behavioral fidelity, similarly sized attribute combinations are equally simulatable, and persona definitions generalize across tasks.

By Aanisha Bhattacharyya, Yaman Kumar Singla, Rajiv Ratn Shah, Changyou Chen, Jitendra Ajmera
arXiv AI
Sep 24

Emergi-PersonaOS: A Persona Agent Operating System for Situational Adaptation and Controllable Evolution

Emergi-PersonaOS is a psychology‑grounded operating system designed to manage persona agents throughout their lifecycle. It structures personas into three layers—dispositional traits, characteristic adaptations, and narrative identity—allowing the system to infer current persona states from situational cues and generate appropriate actions. The OS records experiences, evaluates revision candidates, and controls belief updates through explicit review and traceable evidence, enabling controllable evolution of persona agents over long interactions.

By Haoluan Fu, Keni Chen, Xinyu Jia, Jinpeng Wang, Yuyu Yin
Hugging Face Trending Papers
Sep 8

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.

arXiv AI
Sep 10

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.

By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
arXiv Computation and Language
Aug 31

PersonaForge: Realistic Multi-Turn User Simulation for Agentic Systems

PersonaForge is a user‑simulation framework that generates realistic multi‑turn interactions between users and agentic systems, addressing the gap that most training data assumes single‑turn queries. It uses a four‑dimensional persona space, SOUL‑driven behavioral control calibrated to real‑user statistics, and Reverse Deep Construction from authentic seed queries to create a 6.3K‑record training set and a 138‑task benchmark called PersonaForge‑Bench across 20 professional domains. Experiments with Qwen3.5‑27B show that training with PersonaForge improves composite scores by 4.1%, especially in Task Completion (+6.0%) and Response Quality (+6.8%), while also reducing turns and tool calls, indicating more efficient interactions.

By Hanglong Lv, Dawei Zhu, Lei Li, Bowen Ye, Huaqiu Liu, Yifan Song, Bofei Gao, Weimin Xiong, Jinhao Dong, Chenhong He, Lingpeng Kong, Qi Liu, Tong Yang, Fuli Luo