Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting.
arXiv:2609.17422v1 Announce Type: new
Abstract: Audio-driven digital human generation plays an important role in virtual communication, immersive interaction, and media production. With the developme...
By Ziheng Yang, Yinfeng Yu, Yongming Li
arXiv:2610.31747v1 Announce Type: new
Abstract: Existing 3D talking avatar methods mainly rely on parametric face models including 3DMM or FLAME, whose compact motion representations limit their abil...
By Zhuoyuan Jiang, Weijie Lyu, Xiaoyuan Wang, Tiancheng Shen, Ming-Hsuan Yang
arXiv:2606.15848v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has shown strong potential for high-fidelity talking head synthesis. However, enabling fine-grained, interpretable, an...
By Tingting Chen, Shaojun Wang, Huaye Zhang, Diqiong Jiang, Chenglizhao Chen
arXiv:2608. 05218v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact.
By Ao Fu, Yi Zhou
arXiv:2606. 28568v1 Announce Type: cross Abstract: Speech-driven 3D facial animation methods face significant challenges in simultaneously achieving high-fidelity motion and precise artistic control at production quality.
By Arthur Josi, Emeline Got, Abdallah Dib, Luiz Gustavo Hafemann, Rafael M. O. Cruz
arXiv:2610.03599v1 Announce Type: new
Abstract: High-fidelity 3D head avatars have reached near-photorealistic quality. While recent methods enable text-driven manipulation, they struggle to provide...
By Antonio Canela, Jordi S\`anchez-Riera
arXiv:2605. 04035v3 Announce Type: replace-cross Abstract: We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups.
By Evangelos Ntavelis, Sean Wu, Mohamad Shahbazi, Fabio Maninchedda, Dmitry Kostiaev, Artem Sevastopolsky, Vittorio Megaro, Trevor Phillips, Alejandro Blumentals, Shridhar Ravikumar, Mehak Gupta, Reinhard Knothe, Jeronimo Bayer, Matthias Vestner, Simon Schaefer, Thomas Etterlin, Christian Zimmermann, Alexey Artemov, Mathias Deschler, Peter Kaufmann, Stefan Brugger, Sebastian Martin, Brian Amberg, Tom Runia
The paper introduces a new framework for speech‑driven 3D facial animation that explicitly models visible articulatory dynamics. It uses a Speech‑Articulatory Memory (SAM) to link speech to three directional articulatory motions—spreading, opening, and protrusion—under phonetic context, and a Topology‑aware Articulatory Composition (TAC) to integrate these motions into surface‑consistent facial motion. Experiments on VOCASET and TFHP demonstrate state‑of‑the‑art reconstruction quality and improved lip articulation metrics, with a user study confirming better lip sync and realism.
By Hyung Kyu Kim, Byungchan Hwang, Hak Gu Kim
GHARP is a two‑stage method that animates 3D human heads in real time using a large‑scale reconstruction prior. The first offline identity stage builds a compact Gaussian representation of a subject’s geometry and appearance, while the lightweight runtime animation stage predicts expression‑dependent residuals in a semantically structured latent space. A body alignment network further refines the animation by aligning body pose and clothing, enabling state‑of‑the‑art quality on the Ava‑256 benchmark with significantly faster performance and fewer Gaussians.
By Ali Benlalah, Sepehr Johari, Patricia Vitoria, Armin Kappeler, Artem Sevastopolsky, Alexander Jung, Gabriele Fanelli, Kevin Mader, Manuel Breitenstein, Claudia Pl\"uss, Jan R\"uegg, Simon Biland, Thomas Etterlin, Dmitry Kostiaev, Mathias Deschler, Brian Amberg, Sebastian Martin
arXiv:2512.07197v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view s...
By Seokhyun Youn, Soohyun Lee, Geonho Kim, Weeyoung Kwon, Sung-Ho Bae, Jihyong Oh
arXiv:2610.09821v1 Announce Type: new
Abstract: Generative 3D Gaussian head avatars provide high-quality, efficient rendering, but synthesising the Gaussian representation remains computationally exp...
By Umar Farooq, Jean-Yves Guillemaut, Adrian Hilton, Marco Volino