arXiv:2608. 05218v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact.
By Ao Fu, Yi Zhou
arXiv:2606. 28568v1 Announce Type: cross Abstract: Speech-driven 3D facial animation methods face significant challenges in simultaneously achieving high-fidelity motion and precise artistic control at production quality.
By Arthur Josi, Emeline Got, Abdallah Dib, Luiz Gustavo Hafemann, Rafael M. O. Cruz
arXiv:2606. 16327v1 Announce Type: cross Abstract: Recent acoustic-to-articulatory inversion (AAI) models rely on electromagnetic articulography (EMA) data, which are costly and limited in scale.
By Hyung Kyu Kim, Byungchan Hwang, Hak Gu Kim
arXiv:2606.15848v2 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) has shown strong potential for high-fidelity talking head synthesis. However, enabling fine-grained, interpretable, an...
By Tingting Chen, Shaojun Wang, Huaye Zhang, Diqiong Jiang, Chenglizhao Chen
arXiv:2609.17422v1 Announce Type: new
Abstract: Audio-driven digital human generation plays an important role in virtual communication, immersive interaction, and media production. With the developme...
By Ziheng Yang, Yinfeng Yu, Yongming Li
arXiv:2602. 07106v2 Announce Type: replace-cross Abstract: Omni-modal large language models (OLLMs) aim to unify multimodal understanding and generation, yet extending them to jointly produce speech and 3D facial animation remains largely unexplored despite its importance for natural human-computer interaction.
By Haoyu Zhang, Zhipeng Li, Yiwen Guo, Tianshu Yu
KoUniTalk is a lightweight, articulation‑centered benchmark that unifies Korean and English 3D talking‑face datasets onto a single mesh topology. By retargeting VOCASET and Korean speech‑based 3D data to a shared 1,176‑vertex template, it reduces output dimensionality from tens of thousands to 3,528 dimensions, focusing on the mouth and adjacent lower‑face regions. The benchmark includes 22 speakers, 4,978 sequences, and 642,781 frames, enabling controlled speech‑driven facial articulation training and cross‑dataset evaluation in a compact, identity‑neutral space.
By Hyunjung Chung, Unsang Park
arXiv:2609.18632v1 Announce Type: new
Abstract: Multi-modal talking avatar synthesis aims to generate realistic talking videos from a reference portrait and speech. Despite rapid progress in diffusio...
By Qilin Wang, Mingyu Li, Hao Tang
Multi-modal talking avatar synthesis aims to generate realistic talking videos from a reference portrait and speech. Despite rapid progress in diffusion-based methods, existing approaches still strugg...
Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting.
arXiv:2503. 14295v3 Announce Type: replace-cross Abstract: Recent advancements in audio-driven talking face generation have made great progress in lip synchronization.
By Baiqin Wang, Xiangyu Zhu, Fan Shen, Hao Xu, Zhen Lei
EmbedTalk introduces per‑Gaussian embeddings to drive speech‑driven facial deformations in real‑time talking head synthesis, replacing traditional tri‑plane encodings. This approach improves rendering quality, lip synchronisation, and motion consistency compared to prior 3D Gaussian Splatting methods while producing more compact models that run at 60+ FPS on a laptop GPU. The technique demonstrates competitive performance against state‑of‑the‑art generative models.
By Arpita Saggar, Jonathan C. Darling, Duygu Sarikaya, David C. Hogg