arXiv Computer Vision

TempoGround: State-Aware Streaming Visual Grounding with Vision-Language Models

arXiv AI
Aug 25

VisionCoach: Reinforcing Grounded Video Reasoning via Visual-Perception Prompting

VisionCoach is an input‑adaptive reinforcement learning framework that enhances spatio‑temporal grounding in video reasoning by using visual prompting during training. The system selectively applies visual prompts to challenging inputs, amplifying question‑relevant evidence and suppressing distractors, and then internalizes these improvements through self‑distillation so that inference can be performed on raw videos without prompts. Experiments on multiple benchmarks (V‑STAR, VideoMME, World‑Sense, VideoMMMU, PerceptionTest, and Charades‑STA) show that VisionCoach achieves state‑of‑the‑art performance while maintaining a single efficient inference pathway.

By Daeun Lee, Shoubin Yu, Yue Zhang, Mohit Bansal
arXiv AI
Jul 14

ABot-N1: Toward a General Visual Language Navigation Foundation Model

arXiv:2607. 10383v1 Announce Type: cross Abstract: Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks.

By Ruiyan Gong, Yingnan Guo, Junjun Hu, Jintao Kong, Xiaoxu Leng, Tianlun Li, Weize Li, Fei Liu, Zhicheng Liu, Jia Lu, Minghua Luo, Chenlin Ming, Yanfen Shen, Jiyue Tao, Zhengbo Wang, Mingyang Yin, Minqi Gu, Zihao Guan, Wei Guo, Guoqing Liu, Huachong Pang, Menglin Yang, Zeqian Ye, Xiaoxiao Geng, Zhining Gu, Honglin Han, Di Jing, Hongyu Pan, Mingchao Sun, Kuan Yang, Jianfang Zhang, Yanghong Chen, Ye He, Wei Mei, Jiahao Shi, Xiangpo Yang, Yanqing Zhu, Zedong Chu, Xiaolong Wu, Mu Xu
arXiv AI
Jul 3

CoFL-S: Spatially Queryable Sector Flow Fields for Local Language-Conditioned Navigation

arXiv:2607. 02222v1 Announce Type: cross Abstract: Vision-Language Navigation has increasingly emphasized high-level instruction reasoning, memory, global map construction, and instruction decomposition, while the low-level action representation remains comparatively underexplored.

By Haokun Liu, Zhaoqi Ma, Yicheng Chen, Wentao Zhang, Masaki Kitagawa, Zicen Xiong, Jinjie Li, Moju Zhao
Hugging Face Trending Papers
Jun 1

WALL-WM: Carving World Action Modeling at the Event Joints

WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction.