Prompting Image Generators for Training-free Primitive Shape Abstraction
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arXiv:2607. 05568v1 Announce Type: cross Abstract: Representing 3D shapes as compact sets of geometric primitives is fundamental to robotics, simulation, and scene understanding.
Artic-O is an end‑to‑end, feed‑forward framework that reconstructs articulated objects from sparse images by learning latent geometry. It maps multi‑state observations into a pretrained latent geometry space, uses a frozen flow‑matching decoder for complete‑shape priors, and fuses visual tokens with geometry latents in an image‑grounded part‑reasoning module to segment active parts and predict articulation. Trained with a geometry‑to‑articulation curriculum and a decoupled two‑pass strategy, Artic‑O achieves high reconstruction quality and articulation accuracy while drastically reducing inference time from 9 minutes to about 0.3 seconds per object.
arXiv:2606. 04364v1 Announce Type: cross Abstract: Concept bottleneck models (CBMs) predict a layer of human-named attributes before predicting a class, which makes their decisions auditable.
arXiv:2606. 30632v1 Announce Type: cross Abstract: Can the robot use a plate to cut a cake if no knife is available?
KaiNinja extends the native 3D generator TRELLIS.2 to produce part-level meshes by introducing a dual‑volume representation that overcomes the single‑sheet limitation of the O‑Voxel grid. It maintains TRELLIS.2’s speed and quality while eliminating the need for external segmentation, and is trained on diverse data including CAD models and assets created by an LLM‑driven agent. The method improves whole‑object fidelity and outperforms other part‑generation pipelines, reducing Chamfer distance by 40% and increasing strict part F‑score by 16%.
arXiv:2606.18623v2 Announce Type: replace Abstract: Gaussian segmentation is usually posed as transferring object knowledge from 2D foundation models into a 3D representation. This leaves a fundament...