AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
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arXiv:2608. 19900v1 Announce Type: new Abstract: For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism.
Habitat-GS is a navigation-focused embodied AI simulator that extends Habitat‑Sim by incorporating 3D Gaussian Splatting (3DGS) for real‑time photorealistic rendering and scalable asset import. It introduces a Gaussian avatar module that represents dynamic humans as both photorealistic visual entities and navigation obstacles, enabling agents to learn human‑aware behaviors. Experiments show that agents trained on 3DGS scenes generalize better across domains and that the avatar system supports effective human‑aware navigation while maintaining system scalability.
For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars from monocular images, videos, or text prompts, but their skeleton-driven animations lack realistic surface dynamics such as clothing wrinkles.
arXiv:2609.12850v1 Announce Type: new Abstract: Accurate head modeling requires a stable yet expressive geometric representation. Existing Gaussian-based head avatars commonly rely on parametric temp...
arXiv:2606. 30347v1 Announce Type: cross Abstract: We present FFAvatar, a Transformer-based 3D Gaussian framework for fast construction of high-quality and animatable 4D head avatars from one or more reference portrait images.
arXiv:2606.24232v2 Announce Type: replace Abstract: We introduce FiCA, a Feed-forward, instant Gaussian Codec Avatar generation pipeline that creates lifelike avatars from a single portrait image. Ge...