arXiv:2607. 05568v1 Announce Type: cross Abstract: Representing 3D shapes as compact sets of geometric primitives is fundamental to robotics, simulation, and scene understanding.
By Gregor Kobsik, Tim Elsner, Leif Kobbelt
Artic-O is an end‑to‑end, feed‑forward framework that reconstructs articulated objects from sparse images by learning latent geometry. It maps multi‑state observations into a pretrained latent geometry space, uses a frozen flow‑matching decoder for complete‑shape priors, and fuses visual tokens with geometry latents in an image‑grounded part‑reasoning module to segment active parts and predict articulation. Trained with a geometry‑to‑articulation curriculum and a decoupled two‑pass strategy, Artic‑O achieves high reconstruction quality and articulation accuracy while drastically reducing inference time from 9 minutes to about 0.3 seconds per object.
By Xuyang Wang, Zhenyu Li, Jian Ding, Habib Slim, Peter Wonka, Hongdong Li, Mohamed Elhoseiny
arXiv:2606. 04364v1 Announce Type: cross Abstract: Concept bottleneck models (CBMs) predict a layer of human-named attributes before predicting a class, which makes their decisions auditable.
By Dhanesh Ramachandram
arXiv:2606. 30632v1 Announce Type: cross Abstract: Can the robot use a plate to cut a cake if no knife is available?
By Yuhong Deng, Yuyao Liu, David Hsu
KaiNinja extends the native 3D generator TRELLIS.2 to produce part-level meshes by introducing a dual‑volume representation that overcomes the single‑sheet limitation of the O‑Voxel grid. It maintains TRELLIS.2’s speed and quality while eliminating the need for external segmentation, and is trained on diverse data including CAD models and assets created by an LLM‑driven agent. The method improves whole‑object fidelity and outperforms other part‑generation pipelines, reducing Chamfer distance by 40% and increasing strict part F‑score by 16%.
By Ruihan Yu, Lian Fu, Muyao Niu, Zheng-hui Huang, Yu-Ju Tsai, Sho Kuno, Fengbo Lan, Yonghao Yu, Erwin Wu, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang
arXiv:2606.18623v2 Announce Type: replace
Abstract: Gaussian segmentation is usually posed as transferring object knowledge from 2D foundation models into a 3D representation. This leaves a fundament...
By Mohamed Rayan Barhdadi, Hasan Yazar, Erchin Serpedin, Mehmet Tuncel, Hasan Kurban
arXiv:2608.20720v1 Announce Type: new
Abstract: Open-world 3D affordance grounding requires localizing functional object parts in 3D given free-form language queries. Existing methods typically assum...
By Junqi Wu, Kaihua Tang, Xuanwen Chen, Hongzhi Li, Jianqiang Huang, Xian-Sheng Hua
arXiv:2609.15639v1 Announce Type: new
Abstract: Part-level control is essential for modern 3D asset creation, where objects are frequently edited, reused, animated, or fabricated through their indivi...
By Jiahao Chang, Dong Du, Wanhu Sun, Yujian Zheng, Chuanyu Pan, Bowen Zhao, Chongjie Ye, Yuanming Hu, Xiaoguang Han
arXiv:2609.38177v1 Announce Type: cross
Abstract: Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs...
By Jaewoo Jung, Hyeonseo Yu, Honggyu An, Jisang Han, Mungyeom Kim, Minkyeong Jeon, Heeseong Shin, Wonjun Moon, Federico Tombari, Daniel Barath, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
arXiv:2609.15659v1 Announce Type: cross
Abstract: Native 3D generators turn one image into a single mesh. TRELLIS.2 and its peers deliver high-fidelity non-watertight geometry with materials, but the...
By Ruihan Yu, Lian Fu, Muyao Niu, Zheng-hui Huang, Yu-Ju Tsai, Sho Kuno, Fengbo Lan, Yonghao Yu, Erwin Wu, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang
The paper introduces a CAD‑free 3D shape prior that enhances object recognition by reconstructing each object with 3D Gaussian Splatting (3DGS) from short RGB‑D scans and fusing the resulting shape prototype with frozen DINOv2 image features. Experiments on T‑LESS and HOPE datasets show that geometry alone can match or exceed CAD‑based recognition, and that the combined approach improves performance, especially on shape‑distinctive or partially occluded objects. The study demonstrates that the benefit comes from the geometric information rather than rendered pixels, and that the prior is complementary to frozen vision features.
By Chenxi Tao, Seung-Kyum Choi
Part-level 3D generation has recently attracted increasing attention for producing structured and editable 3D assets. However, existing methods typically decompose objects according to functional semantics rather than the editable material boundaries (e.