arXiv Computer Vision

GeoBlur: Epipolar Geometry Estimation from a Single Motion-Blurred Image

GeoBlur is a framework that estimates the fundamental matrix and relative camera pose from a single motion‑blurred image by exploiting blur artifacts as motion cues. It predicts visual correspondences between two time instances within the exposure window and solves the single‑frame epipolar geometry problem, yielding a fundamental matrix unique up to transposition due to time‑direction ambiguity. The method shows improved performance on synthetic and hybrid benchmarks and remains competitive on real motion‑blur data, also enabling downstream single‑frame motion segmentation.

arXiv Computer Vision
Aug 25

ORBIT++: Benchmarking SfM in the Wild with 360{\deg} Video

arXiv:2608.22039v1 Announce Type: new Abstract: Structure-from-Motion (SfM) is a cornerstone of 3D perception, yet current methods often fail when applied to complex videos involving challenging came...

By Sara Sabour, Linyi Jin, Richard Tucker, Amir Hertz, Marcus Brubaker, Saurabh Saxena, Junhwa Hur, Andrea Tagliasacchi, Deqing Sun, David J. Fleet, Richard Szeliski, Noah Snavely
arXiv Computer Vision
Sep 15

FFVO: A Feedforward Pose Decoder for Long-Horizon Visual Odometry

arXiv:2609.13733v1 Announce Type: new Abstract: Stable and reliable 4D spatial understanding is fundamental for autonomous driving systems. While feedforward reconstruction networks can estimate came...

By Meng-Li Shih, Shih-Yang Su, Yuliang Zou, Hao Xiang, Haidong Zhu, Vincent Casser, Brian Curless, Dmitry Kalenichenko, Mingxing Tan, Dragomir Anguelov
arXiv Computer Vision
Sep 7

MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervision

MINT is a foundation model that directly predicts world-space two-hand trajectories from egocentric RGB video, jointly estimating camera motion, hand states, and hand presence in a single spatiotemporal representation. It uses an open-source labeling pipeline, EGOPIPELINE, to generate large-scale pseudo-labels for pretraining, followed by fine-tuning on a small set of high-quality joint annotations. The model outperforms existing multi-stage approaches in accuracy and speed, and generalizes zero‑shot to unseen egocentric datasets.

By Zijie Zhu, Weiren Cai, Yizhou Wang, Zhenjie Yang, Yide Liu, Jiahao Chen, Guanqi He
arXiv Computer Vision
Sep 18

Monocular Visual Odometry without Calibration or Test-time Optimization

The paper introduces CalfVO, a monocular visual odometry system that operates without camera intrinsics, test‑time optimization, bundle adjustment, or loop closure. Using a transformer, it predicts relative poses with separate rotation and translation confidences over overlapping image windows, then aggregates these predictions via a confidence‑weighted module to produce a single trajectory. CalfVO achieves the highest accuracy among calibration‑free methods across five benchmarks and runs at 53 FPS, outperforming all baselines.

By Vladimir Yugay, Duy-Kien Nguyen, Theo Gevers, Cees G. M. Snoek, Martin R. Oswald
Hugging Face Trending Papers
Aug 11

CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images

Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.

arXiv Computer Vision
Sep 3

TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views

TAPVid-MV is a new benchmark for tracking any point in 3D across multiple synchronized camera views. It comprises 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks, covering indoor and outdoor domains and derived from various modalities such as depth, LiDAR, SLAM, and simulation. The dataset is visually verified, and evaluation shows that current multi‑view trackers do not consistently outperform monocular trackers, highlighting geometry recovery as a key bottleneck.

By Skanda Koppula, Frano Rajic, Abdullah Faiz Ur Rahman, Yi Yang, Ignacio Rocco, Jeet Thakwani, Rishabh Kabra, Andrew Zisserman, Joao Carreira, Siyu Tang, Carl Doersch, Gabriel Brostow
arXiv Computer Vision
4d ago

Affine-Aligned Atlas for Canonical Gaussian Construction in Video Representation

The paper introduces an affine‑aligned atlas for constructing canonical Gaussian representations in video. By applying frame‑wise affine transforms to absorb global motion before building the canonical Gaussians, the method reduces misalignment between the canonical model and individual frames. This modification can be added to existing Gaussian‑based video representations with minimal extra parameters and improves reconstruction quality, particularly for sequences with large camera motion.

By Masaya Takabe, Hiroshi Watanabe, Sujun Hong, Tomohiro Ikai
arXiv Computer Vision
Sep 15

Anchor3R: Streaming 3D Reconstruction with Transient Anchors for Long-Horizon Visual Mapping

Anchor3R is a streaming 3D reconstruction framework that predicts window-relative poses and local geometry in the current‑frame coordinate system, forming a dense relative‑pose graph for online pose updates and loop‑aware motion averaging. It improves long‑horizon pose accuracy and dense reconstruction quality on indoor, outdoor, driving, and RGB‑D benchmarks, and generalizes from 48‑frame training sequences to streams exceeding 10,000 frames while keeping GPU memory bounded. The method addresses issues of train‑test mismatch, early‑anchor bias, and accumulated drift found in previous streaming models.

By Peilin Tao, Chong Cheng, Yuansen Du, Caiwei Song, Zhengqing Chen, Xiaoyang Guo, Wei Yin, Weiqiang Ren, Qian Zhang, Hainan Cui, Shuhan Shen